Name: Jonathan Galvo Appears in: Ground Wars Deluxe Nomenclature: Jonathan Galvo Original Name: Jonathan Kiel Galvo Date of birth: Date of death: Hair color: gray Eye color: blue Skin color: light tan Place of origin: Salma IV, Chronos Likes: Good food, good wine, fine art, music. He considers himself a man of civilized pleasures. Dislikes: Fears: Quirks: Weaknesses: Notable Talents and Abilities: Outlook on life: Goals/motivations: Oft-used phrases: Overview: Name: Tabbana Brusolla Appears in: The IGF Alliancefic; The Life and Times of Tabbana Brusolla Nomenclature: Tabbana (clan) Brusolla (Zallun 'Burus' (lost, wandering) and 'Zola' (will, determination, warrior) Original name: Tabbana Minya Mika Tolut Riira (Workerclan Everpresent Night Walker/Wanderer) Date of Birth: 20131 (age 29 @ story start) Date of Death: 20172 (age 41 @ story end) Hair color: Dark Brown Eye color: Amber Skin color: Medium tan Place of Origin: 4th Bloc Section, beneath-Praid (kimu-praydi) mining settlement Likes: Women. Not just for 'companionship', but he has a great NEED to protect someone. Although rumored to be quite the lecher, he really has had but a few serious relationships (his romatic interests tend to meet tragic fates), his reputation born mostly by his preference for saving and obeying pretty women. No one is THAT nice, without an ulterior motive.. or could it? Anyway, a hero gets his rewards. Reading and writing. If he hadn't been turned into a fleetman, he would have been a scribe of some sort. Soft music. Martial music, full of drums and trumpers, arousing fervor in all those that hear - eventually they become blase. He was sick of military anthems. Taenarians. They're pretty, they're intelligent... they're VERY pretty. Machined weapons. He designs them in his spare time. Machines. Ah. So uncomplicated. Unlike people, if you find the cause, the effect can be removed. They make sense. Martial arts. Physical triumph. He tries very hard to destroy the cultural prejudice of the Tabbana being incapable of fighting. He constantly challenges himself, little by little raising his limits. Good food, as later he does end up being a fine gourmet cook. The color gold. Gold, actually. Dislikes: Racists. He deems all races as being equal, save for Taenarians. Pirates. So much so that he went on a seven-year hunting spree in the Rim after being kicked off the BP. He funded his little crusade by taking odd mercenary jobs, saving up until he could get a stripped- down cruiser... the first Mimir's Will. Pain. Although he can endure it, he doesn't have to like it. Fears: Women. Seriously. Why does he end up always being SURROUNDED by violent women? Death, faces unflinchingly. Pain, he can endure willingly. A cute girl in tears? He hates that. It ALWAYS works against him. Quirks: Tends to be far more polite to women than to men, even if they're trying to kill him. Is allergic to cats. Yep. That's right. Felinus domesticus hair makes him itch. Speaks in Old Riikan, pronouncing the silent 'h' in Kitaran words (kitharra, sulhrarrhis, sianrha, etc). Slightly psychopathic; liable to go berserk in combat. Prone to fits of manic depression or exuberance. Demands as much effort from others as he does himself. Slightly tyrannical. (Slightly. Heh. Yeah, right) The price of his loyalty is high, but once earned is unshakable. Weaknesses: Women. Obviously. Doing The Right Thing. Being chaotic good has its drawbacks. Pro bono work is difficult, but much as he tries, he can't resist pulling one now and again. Arrogance. His life is a constant battle. He doesn't know if he's the best, it's just that hundreds have already called themselves that and only to kiss the heel of his boot. Being Fleet Commander and then Personification of Kitaran Spirit didn't do much good to his ego. Notable talents or abilities: Immune to most forms of mental control, from hypnosis to mind-altering drugs, due to the Taenarian rewriting of his neuropathways. Absurd luck, as if probability ensured that he would survive, if only by the skin of his teeth, at the last possible moment. A master strategist, and fond of presenting the enemy with the completely unexpected. Then crushing them while they're confused. Very highly-skilled in martial arts, trained in both Kitaran and Zallun disciplines. He often practices in taking down Zalluns or facing multiple opponents(the other racial martial disciples are deemed 'weaker' by him. After all, a Kitaran is superior to a Derivian in all physical aspects, and Zalluns could crunch skulls easily while ignoring blows. If you can beat the two, then you can face anything.) Polished all-around military support skills, from gunneries to engineering. Characteristic Tabbana technical savvy. Very (very) high pain tolerance. Outlook on life: In the beginning his life was summed up as: Love Mimir. Tabbana are completely devoted to their mates. When she died, it shook up his entire sense of being, so much so that he was driven insane. The Taenarians regrew his neuropathways, and implanted that it was Pirateswho killed his wife, rather than the too-dangerous Polloid. Then for the next ten years, his life could be summed up as: Kill Pirates. Then he met Aya, who was a pirate, and quite lovely too. When he was kicked off Border Patrol he was in Help The Weak and Punish the Wicked mode. Then Make the IGF Strong. Then, Kill Scourge. Kill Them All. And finally - Don't Make My Wives Angry, Raise My Children Properly. Goals/motivations: B-sol isn't driven to just improve himself, but to better those around him. Even at his worst, his Tabbana cultural conditioning spurs him to protect and preserve those that he cares about. Even at the height of his influence over the dominions of Tyranis and over the Kitaran Clans, his wish was for these to survive even when he's gone. He is arrogant in that he thinks he is at the fulcrum, he has to do these things otherwise it would never get done. What he really wants, in the end, is simply to find happiness. To live a 'normal, boring life' compeletly opposite to what he'd gone through and wanted as a young Kit. But he can't do this until he'd fulfilled his life's mission. Oft-used phrases: Perhaps we can talk about this? Die. Die. DIE! HRAAAAAAAAAAAAAAAAAH! (whaboom snap crunch tinkle) You're cute when you smile. Why don't you do that more often? Don't worry. It'll be just fine. Overview: Tabbana Brusolla is almost worshipped as a saint, back in Kitara. He challenged all Kitaran prejudices, shook up the value system, and was a strong voice in greater Rim self-sufficiency. The Polloid actually feared the guy, as he'd managed to create a fanatic loyalty(ie, love) to him by one of their best operatives. That an Eternal would do this for a Finite, is illogical and incomprehensible. He has accomplished much, he has also suffered much. He died to protect future generations, his legacy was in hope. In Strange Days, his children will have to contend not with the effects of having a famous father (for as much as possible they do not reveal this fact); but that his actions have long-term effects. Tyranis is a broken shell of its former self, bitter and divided. They have tasted a brief time of glory, under the IGF, almost like the old Severance days. But then it was the IGF that failed them as well. The Associations of Tolera are split between those who hate and those who long for the return of their Fleetmen. He also was a poster-child for Kitaran gunship diplomacy. He used the principle of strike first, and overwhelmingly - to such effect that for years afterwards Kitaran fleets hardly hesitate to apply this lesson of the Clan-era revived by Brusolla. Their navy has become less... ethical and more reactionary. The Polloid, naturally, just want to see what the combination of his raw stubborness, datajill genius, and Polloid adaptability would show. And of course... what really DID happen to the Mimir's Will? It was never confirmed as destroyed. _______________________________________________________________________ Name: Jabrun Harek Appears in: Strange Days, The Trial of Jabrun Harek Nomenclature: Jabrun (Zallun:determination) Harek (Zallun:warhammer) Date of Birth: 19956 (age 226 @ story start) Hair color: Bald Eye color: Brown Skin color: Dark tan Place of Origin: Derun Zallusa, Zallun homeworld Likes: Being proven right. He doesn't explain his decisions, as if daring people to proceed blindly at their detriment. Derivian coffee. Life is set value, every second is valuable. Although he recognizes the need for sleep, he is abhorrent of wasting time or seeming lazy (even if his only critic is himself). Discipline. Discipline. Discipline. Gail. Although he doesn't show it often, he does care for his protege. Since he no longer can have children, he passes his ideals onto the next generation, inside a vessel well capable of carrying out this vision. Dislikes: Laziness. The term encompasses apathy, corruption, indifference, uncreativeness, and willingness to settle for the second-rate. This is the primary evil, to him. It doesn't matter; considerations of what is right and wrong aside, what is most important is that you have something you BELIEVE IN. There is greatness. There is a life worth living. Those who do not look to the future are the living dead, and may be treated accordingly. Excuses. Everyone is ultimately responsible only for themselves. There must be no pity for those who will not even accept their own mistakes. Fears: None whatsoever. Although he is still capable of feeling it, no single emotion is allowed to interfere with his thought processes. After being disemboweled by the Scourge, being experimented on, having his entire lower torso replaced, and losing all respect for the Federation he once served with faith and honor... nothing terrifies him anymore. Even failure is but an opening for greater opportunity. He is a true Volkovite, a complete master of his emotions, able to use them to sharpen his initiatives. Quirks: Tolerates no self-induced weakness. He expects those under him to strive to the best of their ability. Everything from his lungs down is cybernetic. He doesn't even have a stomach anymore, subsisting mainly on liquid nutrient drinks. Although a Commodore, he leads his men into combat, personally taking part in the fighting. Chivalric. Weaknesses: Sentimentality. He is prone to using the tried-and-true, extolling the old virtues, or just simple grumbling about the generation of worthless idlers and pleasure-seekers. Obsession in seeing the Aegis Taenar destroyed. He feels that they have abandoned the ideals they were made for, in trying to control the Federation's destiny they have become what they had long fought. Now they had to bedestroyed, to clear the way for Reunification. Notable talents or abilities: One of, if not the, most brilliant tactical minds of his generation. A strong empath, capable of feeling the emotions and broadcast thoughts of people. He is capable of distinguishing psionic signatures. Great physical strength and endurance, due partly to his artificials limbs. Outlook on life: Every living soul is a seed for greatness. True greatness is not greedy or self-serving, but willing to take pains to bring about an era of glory, in which everyone is responsible for oneself. Free thyself from the demands of flesh and bone, you are part of a link that extends from the birth of the universe all the way into the unknown future. The ultimate truth is that the meaning of life is life itself - and everyone is expected to fulfill their ultimate potential. Goals/motivations: To teach the Federation a little lesson in humility. Oft-used phrases: This is pointless. Choose your words as if your very life depended on them pleasing me. Order is essential for life to grow. Enough talk. You are a fool. (growl) Overview: He is also known as the Shield of Samar, for his incredible defense of the Samar system from the Scourge during the Seige of Manchari. Against vastly superior Scourge forces, he held on for ninety days, when the Federation itself had already written off the outpost as 'lost'. Combat losses were nearly ninety percent, but so great was the damage he inflicted on the Scourge that the Swarm itself deemed the area he was defending as a 'waste of resources' and moved on. He was a Border Patrol commodore, not Federation Navy! He was originally sent to Samar with cruisers and corvettes, to carry fleeing Federation personnel, as the outpost was already overrun. In a series of daring plans, he not only managed to recapture the base, push back the swarm, unite the system command, and withstand several fullscale Scourge assaults. Samar was finally evacuated by a mix of Alliance fleets (IGF, Phoenix) and Crimson Fury. His decisions were included in the new manuals of fleet tactics. After his murder trial (he shot the previous Fed System Commander), he vanished from the public eye. He joined the Crimson Fury, now disgusted with the Federation... and the Aegis Taenar. With Tabbana Brusolla, Mayina Aya, and the Crimson Fury, he helped bring the Dommne Candize out of coldsleep and back into power. The change from a Federation officer into the Dommne's own tool is jarring, but inevitable. "A limited monarchy is the antithesis of totalitarianism. A monarch with finite and constrained legal power stands separate from the State, and represents the spirit of the nation. A wise monarch lifts the ethical level of public discourse; a petty monarch at least curbs the excesses of the bureaucrats. A strong monarch fosters growth and national achievement; an incompetent monarch inspires creative dissent by the most disaffected -- who nonetheless still retain the freedom to express their discontent." These were the words of Volkov. He finds this at last in the Dommne Candize. "There are three types of power: Imperium, Potentia, and Auctoritas. The first is the power of the State, the faceless bureaucracy with the right to issue and enforce laws. The second is personal power, derived from wealth and shared obligations. But it is the third power, the power of Authority, that is the hallmark of the sovereign. It is the psychological and emotional leverage that comes with the personification of the national spirit. For most monarchs, Imperium is extremely limited, Potentia is available in some measure, but Auctoritas is available in abundance -- and in the end is the most effective." The Federation won through the SCourge war on sheer luck, that the Taenarians were there. They obeyed Taenarian guidance. There was the proof - an unlimited democracy was good for face value, but inherently unstable. Its people are always divided, prone to being swayed by different concerns. They had ignored the Scourge and the plight of the Rim until too late... politicians, should be expected to have a higher moral level than the populace. But they did what was 'for the greater good' instead of what was simply 'right'. Chivalry was dead in the Security Council. And strangely, well and alive in Jorael, long painted as the sinister fascists and pirates lording over their part of the Rim. He is an antihero, doing what is temporarily 'evil' to further the greater good, in this case the Unification. He is honorable, just, and utterly merciless. The little homages to Darth Vader is clear, neh? But Jabrun Harek is no mystic, no hate-filled warrior... he is as calm as the center of a storm, and around all are blown away by the furious wind that he gathers around him. _______________________________________________________________________ Name: Candize Ildagou Appears in: Strange Days Nomenclature: Candize (Can this) Ildagou (from the spanish Hidalgo); 'can this (be) nobility?' Date of Birth: 19381 (age 801 @ story start, 301 subjectively) Hair color: Bald (brown) Eye color: Brown (amber) Skin color: Dark tan (light tan) Place of Origin: Mejol star system, outskirts of the Jorael supercluster. Likes: Winning. At all costs. A strategic win, however... he is willing to accept temporary setbacks... that are the first part of an inescapable trap for his overconfident enemies. Gail. He finds her a source of endless amusement. Savine. There is an attraction between them, and in her he finds what could be his eternal partner. Her mind, her spirit; these were great unknown wells of potential - possibly equal to his own. She of course, loathes him and what is being done in his name. His new body. For a long time he hadn't a sense of touch, taste or smell - so he indulges in fine food, fine wine, fine music, and all the new things that have been discovered since he slept. Machined weapons piloting. Sheer raw POWER at his command... responding instantly. It's so very different from fleet command. Dislikes: Politicians. The Dommne is to policians as a shark is to a school of sardines. The former ignores the latter unless he feels hungry. Losing. Although... he has never really lost yet. Posturing. He views all those who trump their own importance. In fact, if the motorcade passes... he would say that really important people are hunble enough to walk. Which is shared by all three people in this list. They are not above going to the front to get an eyeball of the situation, and have clear contempt for career officers. Fears: Failure. For him, failure IS death, and death IS failure. He has spent too much effort, spilt too much blood, he can't turn back and start over. He has to see Reunification through. Quirks: He is delighted, simply DELIGHTED in his young, vigorous new body. He has no experience of being Kitaran, and as such his actions are sometimes that of what he thinks Kitarans DO. And since his prejudices are five hundred years out of date... He can't lie. He feels it waste of breath, and speaks his mind unsparing of fragile egoes. However, the same things that would make people piss their pants when spoken by an old man sound strange from a young Kit's lips. He doesn't remember how to sweet-talk a woman. His new body has a lot of urges, things he had long given up on. And since he is still THE Dommne, going to a brothel is beneath him. It's almost pathetic to see him try getting along with other people. Weaknesses: Ego. He is after all, THE Dommne. Five hundred years ago, the Federation all but quailed as he approached. He made Jorael untouchable. He almost single-handedly raised the Rim from a state of near-barbarism back into having self-respect. His Joraelu Iskande Holus-rohn (Jorael Independent Principal Fleet) was the de facto protector of the Rim (until it was re-absorbed into cluster fleets after his death), a counterpart to the Federation Navy. He is no longer capable of thinking he makes mistakes. Notable talents or abilities: One of, if not the most brilliant strategic mind in the last half- millenia. He has no equal in the present age. Profound knowledge of people and psychology. A strange affinity for machined weapon or tactical armored combat. (new body)Electrokinesis. He is the equal of Kardi in every physical and combat aspect. Outlook on life: A guiding hand is essential if the galaxy is to be mastered. The Taenarians are too soft-hearted for this. The Federation's voices are too self-interested to think long-term. One must always consider the possibility of an outside threat. He is the leader that they all need. He could be content with being just a military commander... in matters of peacetime administration he knew his limits(which is why he chose cold storage, rather than continue to endure pointless politics). But first he must take the galaxy. Whom he shall hand it to is for later contemplation. Goals/motivations: Immortality. And with that timeframe, to bring the Outer Rim and the Federation together, expanding ever outward, like the wondrous days prior to the Severance. And then, who knows? He himself might go forth, seeking new wonders beyond the galaxy itself. Eternity lies before him. Oft-used phrases: This is what you wanted, is it not? (mocking laugh) The universe is not a safe place. The truth will make you free. Out of my way! This is beyond your understanding. Overview: The Dommne Candize was born to a humble family of asteroid farmers. This was the the Dark Days of the Rim, the three hundred years following the Severance. The Federation is cautiously pushing forwards, unwilling to take the burden of rebuilding the homes and industry of their former enemies. The great dominions are shattered into little star-states, with the grasp of civilization extending no more than a hundred lightyears from every jump node. Away the from the star-lanes, are the hordes subsisting upon the decaying corpse of what had once been a military juggernaught. The technology of the Severance Navy was fading, and the famed Severance vessels, known for their robust performance, were slowly being forgotten. In little more than armed-up merchant ships, pirates and petty warlords ensured the collapse of the exhausted Independent Starspheres. Two hundred and eighty years after the Severance, pirates attacked his family's farm. Although mere junkers, subsisting on mining space rocks that drifted close to their bubble habitat, they did have the honor of having a famous name... that of Jucel Galarad Ildagou, Severance Navy 6th Fleet commander, executed by the Federation. It amused the pirates to keep him alive and train him as navigator. A few weeks later, he was all but dictating ship combat strategy. The captain wanted to kill the boy, but the crew had grown attached to him and the prospect of winning. While he beat Candize at every opportunity, the boy talked to the more intelligent members of the crew of expansion, of better targets, of the simple common sense in buying better equipment instead of blowing it all off on wine and women. The captain gets to keep most of the booty anyway. He did this for revenge. His father was killed, his mother raped until death, his little brothers spaced. All of it because one pirate captain was bored. He was twelve when this happened. At fourteen, he was captain. He made sure the old one didn't die too quickly. He knew he was physically weaker than everyone else on the ship, but they weren't prone to exercise. He constantly trained himself, always alert, making sure he could beat down anyone no matter how big. When felt confident enough in their loyalty, he started to change how the ship was run. Discipline was started. Those that didn't like it, could leave. Eventually all but one of the old crew were gone. And the ship was starting to become more than just infamous... but famous. He traded protection from more vicious pirate groups, for manpower and supplies. He made sure that ships he attacked were left mostly intact, so that trade could still flourish and targets were always in sight. It was inevitable that he would seek to capture a ship, instead of just boarding it. By twenty he was a pirate warlord, with six ships under his command. It was this when he did what was unexpected; to leave his position of highest authority over his men and the few systems they intimidated, to go into the tradelanes themselves... towards the hated Federation. Jorael was mostly unscathed, as the former Federation bastion seized by the Severance had strong defenses. So strong, that the Federation bypassed it entirely and built a jump node into Chronos to push into the Dominions of Tyranis. But its glory was gone. The capital still stood but in the grip of two different warlords. They lived to squeeze what little value was left in their domains, and trade that to the Federation for the luxuries the Rim could no longer produce. Although there were pirate attacks spillward now and then, they kept their power using old Severance ships, still fearsome even three hundred years later. They were more concerned about other warlords, waiting for any sign of weakness. Candize was duly disgusted with this. As worthless as the generation might be, those before it had been glorious. He studied as far as he could collect old Severance Navy instructional materials. He learned of the great vision outwards that the Severance was supposed to bring, it was supposed to supplant the Federation and bring the entire galaxy together in progress harmony; unlike the Federation's system of checks and balances, keeping itself steady by distrust of each Race for each other. The Federation was turning inward while the Rim had no choice but to keep looking outwards. If this kept on, the known galaxy was headed for a stagnant, in which new discoveries and exploration was welcomed only as much as they could fit into recognized safe values. The Age of Exploration was all but dead. A catalyst is needed. Literally, he stood up one day, and said - "A catalyst is needed." And so he became that. The first thing a good leader does is to set attainable goals. He had three: a. gain strength to equal the two prime warlords b. seize control of Jorael b. unify the Rim The first two he achieved during his lifetime. He was the first Dommne of Jorael, and set up a Dommnicate, a council of Thirteen. And then, he slept, recognizing that Unification would take a long time. It never happened. He had such overpowering DESIRE in seeing it through. He wasn't going to take any shortcuts, risk the possibility of his goals being broken. Whatever he did, was carefully considered, at face value looking insane or impossible but always successful due to his careful planning and minimizing of risk. Even Federation strategists were but chaff in his passing. He was sunrise, after the dark nights of Rim. He was the anger and frustrations of its citizens. He was Crimson Fury. This remained in the Crimson Fury he left behind. In the guise of an elite pirate fleet, they roamed the Rim, sometimes under the employ of corporations, watching for the signs that say it was time to begin the trials of Reunification. In Strange Days, he is given a new body, the equal to Kardi in every possible way. And the Rim will know the burning touch of his ambitions again. He is based upon Alexander the Great. The Federation is the Persian Empire, steeped in culture, at the time the largest and most powerful empire in the world. _______________________________________________________________________ Now, for the new generation - Name: Savine of Sargon Appears in: Strange Days Nomenclature: Savine (saviney, Sniv:forgiveness) Sargon (Sargon I, founder of the Akkadian Empire, the first true empire builder) Original name: Fantyra Pirshan-miro Savine Date of Birth: 20161 (age 20 @ story start) Hair color: Dark Brown (dyed green) Eye color: Amber Skin color: Light tan Place of Origin: Crossroads Station, Nexus Likes: Reading. She really loves reading. She never goes anywhere without a bookfile reader, and her personal collection of about 11 thousand bookfile entries. Of books, she loves adventure/romance and pure philosophy. Her friends. Like her father, her loyalty is unshakable, but at least she has a conscious effort to MAKE new friends. Tamaran cuisine. She enjoys its assortment of dips and sauces. She rarely eats meat, preferring to get nutrients from seafood. Mental challenges. She doesn't score perfect on tests, but she does enjoy these... which is why she scores very high on them. Raw mental ability is nothing without an appreciation for learning. Without the latter, the former atrophies and dies. Kitaran films. She watches them for the feel-good effect in seeing the underdog win through. Dislikes: The dark. She knows she's too old to be scared of simple darkness, but the sensory void was just... frightening. For in it she is alone. And it's as if the darkness was calling for something within her, asking it to emerge... and come home. The military mindset. She became Border Patrol not just to experience the galaxy but to protect people from the overzealous approach towards order and stability, and those who think they are better than everybody just because they hold guns. Intolerant people. She just can't understand... it's so simple, isn't it? Don't judge a person before you know them. Herself. She has a serious case of an inferiority complex. She doesn't like the part of herself that gets frustrated and rages... willing to do anything just to get things done. Fears: Other people. She'd been bullied and tormented almost incessantly until Jenette came along. She is friendly to everyone she meets, but now it was a psychological defense... she doesn't want anyone to have a reason to hate her. Herself. Or specifically, losing herself. Quirks: Reads. Constantly. Fortunately she'd learned to multitask, and is well capable of holding conversations even if her nose is buried in a book. Has little regard for money. She spends most of it on books or software, her Minimalist nature requiring no 'luxuries'. Rejects violence. She neither wants it done to her, or for her to inflict on others. Slightly schitzophrenic. She buried all her frustrations, all her anger, all her loneliness. She was consciously scaling back her talents, trying to live as normal a life as possible. She didn't want to be set apart from others.. even when she knew she was better. She loved to push her limits, they didn't. Why then must she endure being lesser than they were?! Her callsign is the Black Ice. It is not often that she's submerged into this other personality; but once she is the relentless Black Ice, her heart was as dark and forbidding, her demeanor as hard and coldly efficient. Weaknesses: Emotionally fragile. Her Minimalist upbringing, raised in isolation with only books for company has ill-prepared her for dealing with the galaxy at large. There was also the little matter of her brain being wiped of all memories of her parents back when she was twelve. And I, a being that doesn't know the meaning of restraint, puts her emotional state in the hands of three people, to whom she feels a definite attraction to. The first is Jenette. Her best friend, whom she is completely devoted to. She was her protector, her confidante, her strength. She wouldn't know what to do without Jenette, it was a bond not quite sisterly... for she was willing to do anything just to strengthen the link between them. The second is Kardi. It's not hard to imagine; the young man was handsome, mature beyond his years, with those hunter's eyes and an aura of danger - it was enough to make any teenage girl giddy. This was before she knew he was her brother, though. Afterwards, she was still uncomfortable in his presence, for he represented a harsh reality beyond her imaginations. And the third is the Dommne, now Irece Nia Saramis. Genetically, her son. His alphacells are really hers, and they wish to unite. This forms an magnetism between the two, that she doesn't wish at all. All around Savine is filled with wrongness, for she herself is an aberration, something that shouldn't exist, a power terrible in its intent. Notable talents or abilities: Limited telepresence, the ability to recognize and manipulate patterns intrinsic in machines and other devices. Much as telekinesis alters the patterns present between the mind and the object, she can alter the pattern present within machinery; the more complex it is the easier to control. Polloid alphacells, mostly dormant. She is slightly stronger, faster, smarter than the average. She is also immune to most forms of poison or illness. In extreme stress, her alphacells can become active and temporarily grant her the strength and endurance of a full Polloid. Datajill-level intellect. Simply speaking, she's a genius, but in an extremely limited field. She can process information and has an instinctive grasp of patterns present in an activity... although the latter may just be a latent Kitaran trait. They had long theorized that all battles have a 'flow', that all conflict have their own innate turning points, and the skilled warrior can sense this. Kitarans are great pilots, relying heavily on instincts, as they have little psionic potential as a Race. Is instinct the balancer for psionics? No one really knows. Limited pyrokinesis, expressing itself in the control of heat in the enviroment. Strangely, it is far easier for her to make her immidiate surroundings cold than warm. This was a sign the Black Ice is starting to assert herself. Outlook on life: Life is good. She sees the best in everyone, willing to give all the benefit of the doubt. However, as much as she is amiable to others is she critical of herself. At first it was because she saw it as her own fault if others were hostile to her, she had earned their resentment. Later, when she learned of the full extent that her life was being used as an experiment, she feared whatever she might end up doing. She wants to be good, she desperately WANTS to. Goals/motivations: To help and educate people. A Minimalist is someone who recognizes that all a person requires in life is a knowledge of oneself. They do not enslave themselves to others for mere credits. Instead they seek a pure and active life that develops both mind and body. They try to spread the Miminal Decency required to keep civilization going on. That is all that's needed, for everyone to have this... and never again shall there be strife, or injustice, or needless waste. Oft-used phrases: Um.. I might have a better idea. Is this okay? I'm sorry. (bow) According to (name of philosopher here), (long diatribe here). Overview: Savine is FORGIVENESS. This is the core of her characterization. She is the second chance, the way of redemption for many people. And most of all, the one she needs to forgive is herself. She starts off a Border Patrol officer, eager to help. Soon she will realize just how tender neutrality is. I prefer not to reveal too much of the Strange Days story and how her character's going to be developed. ^_^ I like surprises. I also like giving them. In the end though, it's all a matter of choice (as Jabrun already foreshadowed in SD01). Federation or Rim? Aegis Taenar or Polloid? The stable status quo or risky expansion? She stands at the center, whom shall she follow? Who is RIGHT? Who is to be forgiven for all the lives they've taken in the name of their fight? Her alphacells also have in them encoded the entirety of Seline's memory. As a child, she loved her (other) mother so much she wanted to become like her when she grew up. She's getting her wish, but not as she intended... she already looks similar to Seline, and should she awaken her Polloid potential she will be truly immortal.. but also buried under the weight of her mother's memory. She fears that. Also, it would mean that she'd know her father the way her mother knew him.. and that would be just...icky. The price of immortality seems too high, something she wasn't willing to pay, amazing in that SHE has the very thing countless others have searched for and refuses to use it. _______________________________________________________________________ Name: Fantyra Kardi Appears in: Strange Days Nomenclature: Fantyra (Warlife-clan) Pirshan-miro(Seeker-subclan) Kardi (Zallun, Kar'ad'rihr: Divine vengeance ) Original name: Fantyra Pirshan-miro Minya Kardi Date of Birth: 20161 (age 20 @ story start) Hair color: Black Eye color: Amber Skin color: Light tan Place of Origin: Crossroads Station, Nexus Likes: Peace. His life is ordered around battle, and as such he enjoys peace whenever he can grab it... which isn't often. Machined weapons and machine-assisted combat. He is Kitaran. HS are fast, powerful machines. Self-evident, really. Martial arts. Finding his center, focusing his mind, every action being made to its full effect... without inner peace, bring peace into the galaxy is impossible. Taenarians. To respect and protect them is the foundation of his existence. His friends. Savine's 'posse' and his tend to overlap, though he is more comfortable with his sublieutenants Grant and Holt (since he can order them around). Spicy foods, notably curry chicken the way B-sol used to make it. Dislikes: War. The mark of the greatest warriors, is that all of them loathed war itself. But they had no choice but to fight, for that was the only thing they were good at, the only thing that they were of use for. Polloid. Self-evident, really. Alcohol. It's such a stupid, unhealthy and slow way to alter consciousness. It tastes bad, too. Wimps. Defined as those who are weak, but try to resolve things through violence anyway. Fears: He has locked away most of his emotions, reacting dispassionately... with 'machine precision', but it was Savine who held the key. Now he had a reason to fight, something to protect. Losing her, gives him nightmares. Losing himself in battle-fire. So far he has kept it in control, but every time he feels more and more delight in the simple act of destruction... how long before he forgets that he fights to protect? Nadia Fiole. He has completely no idea how to react to her or her intentions. Quirks: Almost no sense of humor. He doesn't recognize it at all, although some puns can be appreciated for their innate value. The Dommne's "Jorael Dulace esme Nir" - Jorael Needs only Peace. Nir, could also mean The Whole. Slightly schitzophrenic. Trained to become a perfect soldier, he has submerged all fears, all doubt, all regret. He is a killing machine, this was how he viewed himself. He remained unstained by his victories, which only meant there was a part of himself that knew what he was doing was wrong, and would shortly devour him. His callsign is the Sunchild, and like starfire unleashed he would scorch all opposition. Raw hate, purest anger, a burning desire to kill, and piloting skills raised to ungodly levels. His reserved demeanor normally was to keep the Sunchild in check, denying him any cracks to slip through the conscious mind. Weaknesses: Emotionally absent. Trained from a young age to be a soldier, told to control his emotions as they were the trigger for his psionic abilities, and then sent forth to kill - has ill-prepared him to deal with the galaxy at large. To keep his personal demons at bay, he has locked away all of his emotions, in an antithesis of the Volkovite values. He doesn't know how to relate to people. He is a flame that stands alone, shining in the darkness. People and connections were levers that open weaknesses in warriors. When you care, you can be forced by the enemy to fight on their terms. Savine. He values her more than anything, and taking her hostage is a sure way to bring the Sunchild into play. Notable talents or abilities: A focused military mind. He is however an officer, not trained as an assassin; so he is below Rao in simple combat ability though he makes up for it in sheer endurance. His ability to adapt to changing battlefield conditions is nothing short of dazzling... or Brusolla- like. Very limited telepresence, the ability to recognize and manipulate patterns intrinsic in machines and other devices. In his case it is a 'danger sense' that warns him if a device is sabotaged or malfunctioning, and great gunneries accuracy. Polloid alphacells, mostly dormant. He is slightly stronger, faster, smarter than everyone else. He is also immune to most forms of poison or ailment. In extreme stress, his alphacells can become active and temporarily grant him the strength, endurance, and rapid healing of a full Polloid. Datajill-level intellect. Unlike Savine, he is interested only in learning was is necessary, so his talents are focused merely on being able to recognize and operate most military equipment, remember maps and enemy positions at a glance, making eyeballed targeting estimates during battle. Extensive pyrokinesis. He is able to control the amount of heat (or molecular energy) present in all things near him. He has 'it', his own weapon tied into his very lifeforce. He can cause his hand to heat up and form a thin layer of raw plasma above his skin. This heat blade varies from the length of his hand to about fifteen inches. With it he can punch or slice through most armor. The plasma can also be collected into a ball, which he can throw at someone. Its use is only under the greatest need though, as every moment it's active drains his lifespan. The feeling when 'it' is in use, is similar to having your bones splintering, healing, then splintering again. Much pain. Outlook on life: Life is pain. Everyone is put into the world to suffer, to suffer and endure. Joy is only good, because we know the feeling of grief. Peace can only be appreciated, if we know the horrors of war. Some are born to preserve the ignorance of others upon the truth in life. This was his duty. He has made up his mind that he will not live long. He has no regret towards the path he had chosen -- someone has to do these tasks, detestable as they might be -- to protect the weak and the helpless. Goals/motivations: To serve the ideals of the Aegis Taenar, to wit; a. the protection and exaltation of Taenarians b. the inhibition of all Polloid activity c. the continued existence of the Federation ....but to be replaced by; a. protect savine b. crunch anything that stands in her way, unless it violates rule a. c. follow her antiviolence stance (although his solution is mostly of a stop fighting or I'll knock your heads in) unless it is in conflict with directives a. and b. Oft-used phrases: Leave them alone. Go back the way you came. Or die. Lay down your arms. Or die! (refusal) You're all dead! (carnage) I will. Protect. Overview: Kardi is JUSTICE. This is the core of his characterization. He is a weapon, which throws off all those that tried to weild it. He has brought justice to those that had escaped vengeance... but ultimately it is himself that will face the consequences of what he had done. After Tabbana Brusolla, the Datajill Shan, and Seline died to destroy one of the Polloid masterminds, the twins were separated. Savine had a chance to live a normal life. Kardi had to be trained. As a pyrokinetic, he was too dangerous. There was no upper limit to what he could handle, as his Polloid cells grew stronger off ambient energy, which he himself was generating via psionics. It was a feedback loop. He could hold a flame longer or make it hotter than anyone else can, without being exhausted at the end. The frightening tihng was, that pyrokinesis was but the simplest expression of his power. Heat, was the movement of molecules. Motion, is energy. He cannot directly handle pure energy, but he can control all that contains it... so he can command someone to spontaneously combust, an engine to run hotter and faster, a reactor to increase or decrease output. If he ever thought that having power detatched one from responsibility... no choice. He had to be killed. Feralya and Rao could be more tolerated, their talents were flexible and controllable. He was a bomb(not literally, of course) waiting to blow. In an HS, he was close to unstoppable. Only Aegis Taenar equipment was capable of handling the stresses to which he can push the machine. On his own, he was remorseless and capable of surviving nearly anything that could be thrown at it. He was the perfect soldier. The Aegis Taenar felt guilty about destroying his old personality and forging this new one... but they did it anyway and appreciated the results. When the Aegis Taenar themselves fail, he is left without that certainty of righteousness that sustained him for so long. Protecting Savine allows him to fight on, but now the morals of his actions is starting to slip through his mental defenses... and the Sunchild stirs uneasily in response, ready to absorb and purge all his doubts. His alphacells also have in them encoded the entirety of Seline's memory. He is logically more resistant to the prospect of fully awakening his Polloid self; aside from Seline being a feminine mindset and his being masculine, he was trained to hate Polloid. All Polloid. The twins are literally Fire and Ice. Physical and Mental. Chaos and Order. In extreme, Turmoil and Stasis, both are forms of destruction. They are halves of whole. They are examples of an entirely NEW species in the galaxy. Ironically, they choose to be the last, as the only way to create a line of psionically-active half-Polloid is to be bred to each other. (Savine and Candize might work, but it would keep only the mental aspects, not Kardi's ability to feed off his own psi generation) Only two, standing to block a tide of war. What can two people do? Ahh. I smell a tragic story. I'll try to give them a (mostly) happy ending though. I'll give you bios of Nadia, Jenette, Belize, and Esmund later. Name: Nadia Fiole Appears in: Strange Days Nomenclature: Nadia (naiad, nymphs of flowing water—springs, rivers, fountains, lakes - represented as beautiful, lighthearted, and beneficent; apropos for her and the flow of information) Fiole (compaction of fine oriole, actually - shy and not easily seen in the treetops but may be detected by their loud whistling and jarring notes; likewise datajills can only be seen through their rare but impressive actions) (Uhm. Why did I spend more time rationalizing her name than even the main characters'? I have nooo idea.) Original name: The Datajill Nadia Fiole Date of Birth: 20164 (age 18 @ story start) Hair color: silver blond Eye color: red Skin color: pale white Place of Origin: The battlemoon Ekrunnos Likes: Mysteries. She already knows so much, with ready access to even more information, that the unknown and the unknowable are so fascinating. Kardi. Not only is he the only one close to her age on her ship, he was also a walking mystery. She reasons that her attraction for him is in that they were logically compatible. He was capable of matching her thought processes, he was fully capable of protecting her... and the species barrier meant she didn't have to worry about unwanted pregnancies. Datajill abilities tend to fade after they give birth. Emotionally... she's had a crush on him as long as she could remember. Savine. In a different sense, although as a datajill she was willing to try anything once. She wants to know more about this girl who could potentially be greater than even herself; the culmination and most powerful aspect of the datajill genetics program. Sweet cakes. Light rock, jazz equivalents on occasion. All manner of things cute and furry (run, Kardi run!); her plushie toy collection is awesome to behold. This is what you get when you mix a teenage girl, unlimited credit and untraceable node network access. Being treated like 'one of the guys'. She previously had no friends at all. Dislikes: Being disobeyed. She is datajill, after all. She is always right. Even if given insufficient information, she has plans, counterplans and counter-counterplans. Being lied to. She must have only facts and accurate information. Being underestimated. Just because she was young and physically weak didn't mean she couldn't fight. Her battles were of a different sort, that's all. She is the most powerful datajill. Ever. In exchange for physical frailty, she was a mental juggernaught. All right, so you're big and tough and strong and armed with a large knife. She can perform pinpoint beam bombardment on your forehead from orbit, while looking at you from her peripheral vision and drinking apple juice. Indoors through a window. Fears: Not knowing enough and because of that losing those that depend on her. She was datajill. Upon her tremendous mental abilities and profound judgement are the lives of all her followers. They had utter faith in her, and she didn't want to fail them. Their minds, their uniqueness, they were... irreplaceable... to her. Physical pain. She had never really handled that well. And childbirth?! Brr. No, thank you. Quirks: All datajills are severely far-sighted due to a unique neuroconnection pattern in their brains. She, like others, wears large glasses as a remedy (reflective, as the lens distortion would make her eyes seem grotesquely huge). Being an albino, she is extremely sensitive to sunlight. Speaks with measured pauses between sentences, searching for the best words to communicate the complexity of her thoughts with. Weaknesses: Proving the correctness of all her decisions. Kardi. Although she has made rationalizations, she is still a teenage girl, and what she feels for him actually borders on lust. Fortunately due to the extreme emphasis of the datajill philosophy on mental control, her outward appearance is that of a fragile ceramic vase. Inwardly .. well, let's just say that she's extremely intelligent and extremely imaginative. Notable talents or abilities: Extensive telepresence, the ability to directly interface with ANY electronic machinery. Things that require piloting or computer control (like say, most HS and machined weapons) can be controlled within sight range. Larger and more secured machinery (like say, planetary shield generators) have to be touched. Her ship, the TETHYS, is like just another limb to her, it feels so natural. She can even control electron flows within circuits, altering their base programming. The pattern is something that's easy for her to see. Datajill-level intellect. The ability to collect, process, and deliver vast amounts of information; able to understand the binary language of computer systems and dataflow; capacity to make calculations with such speed and precision to rival that of supercomputers; the recognition of patterns in chaotic structures. Datajill gestalt. The ability to sense and communicate with other datajills regardless of distance; to combine minds with all other datajills to form a new consciousness possessing intellect and psionic communication beyond all limits. Neuroshunt. Memory Database in the teraflops range. Anything she's plugged into becomes as if a portion of her mind. Outlook on life: Datajills are given a unique gift. They are served by the Aegis Taenar, and they themselves serve the hope of all civilization. Goals/motivations: To protect the peace and happiness of those that live within the known galaxy from all those that would destroy this for their own gain. Become a certain someone's hugglebunny. Oft-used phrases: Please speak. I must have input. There is no alternative. (touches the rim of her glasses) Destroy them. Silly inforats. Don't they recognize their goddess? Ooh, where is he now?! That infuriating man! Overview: Nadia is culmination of several hundred years of datajill genetic planning. Although born with a very frail constitution, an albino suited only for life indoors and near cold machinery, and much to her annoyance a slow maturation; she more than makes up for this with raw mental prowess. There are only four datajill left in the galaxy, and since there can only be a maximum of twelve in the ENTIRE UNIVERSE, those left behind can only wait for children to show datajill traits when they grow. In Ekrunnos, little girls with traits of high intelligence and latent telepathy are trained and watched. Being datajill is a Gift, whomsoever becomes a datajill is unknown... until the day that the other datajills sense their awakening into the gestalt potentia. Nadia is an exception; almost from birth it was certain she was going to be a datajill. Even at an early age, she was genius among geniuses. She designed the TLV TETHYS and handpicked her crew. Her captainry skills were such that she was allowed to venture forth from the battlemoon, in a time when datajills were treasures to be guarded most heavily. Datajills were supposed to be Sisters, for all come from Mother One, the first datajill. They were closer than blood, for they could become one another. She had much in common with Savine. She too, faced resentment from those that she wanted to be friends with. Savine had literal isolation, she was isolated right in middle of her own community. A third all but worshipped her footsteps. A third loathed her with burning jealousy. A third didn't know what to do with her. Even her parents were at a loss to relate with a girl destined to be obeyed by all Aegis Taenar.. themselves included. Aegis Taenar IS a subculture, after all. Outside the battlemoon was risk; but also freedom. Kardi was always with her when she grew up. Some were envious that he paid attention only to her, some were disdainful of her friendship with an abomination. She could no longer tolerate living with such intolerance deep in the heart of what should be a vessel of enlightenment. Other datajills feel threatened by Savine, and her unfathomable depths of potential. To Nadia, the fact that she would eventually be surpassed was comforting. For all her intellect, for all her expertise, she was still young; and the weight of responsibility was heavy on her frail frame. She would enjoy teaching Savine the joys and sadness of being datajill. At the least she had someone she could talk to, who could really understand. A pity that midway into the story, the entirety of datajill glory was all but destroyed. No datajill can trust another; for the Aegis has been betrayed from within. She must now pit her mental strengths against all others she once called Sister. Again she is alone. Is she strong enough to withstand their combined onslaught, along with the threat of Candize and those returning from beyond the Rim? There... are too many variables, too many unknowns... _______________________________________________________________________ Name: Jenette Andersii Appears in: Strange Days Nomenclature: Jenette[je-ne-tey] (from French jeté: thrown; originally I was going for Janette or Jenna, but it.. didn't sound right.) Andersii(undersea; Eh. She is a naval daughter, after all. But an independent one, like a nuke sub) Original name: Jenette A. Juuchambi Date of Birth: 20159 (age 23 @ story start) Hair color: rusty red Eye color: hazel Skin color: fair Place of Origin: Iscapa Floor, Manchari. Likes: Success. Unlike just winning, she is given more to appreciating just how victory is reached. When she and her team is working efficiently as a group, she's happy. Being able to gloat was just a plus. (muahahaha) Fussing over Savine. Aw. But the girl was just so cute and helpless. And unlike her own sisters, had a brain and a spine. Worth protecting. A well-maintained ship and well-trained crew. Being desired. She had great pride in herself as a woman. Vanilla ice cream. Dislikes: Her own family. Her father was a controlling force, her mother a shrieking harlot, her brothers already suckered into thinking a life of telling others what to do was the best life there is, her sisters pretty but completely self-absorbed, waiting only for the day they will have husbands whom they could show off. No. She did not have a happy childhood. The military mindset. Soldiers do what they are told, regardless of what's right or wrong. An independent ethic leads to a court-martial. Granted, the Federation professed itself to be moral; but nevertheless the mentality was there... and it could so easily be abused. Her father was NOT a good man. She hated to think that there were others like him, but being a realist she knew that he was really, not all that unique.There were many like him. Power changes people. Bureaucracy. Under the guise of preserving order, it depersonalizes people and prevents the growth of good reform. It was worse than the bindings of tradition that it replaced. Being used. To further an alliance, her father had arranged for her marriage. No one in her family supported her. After all, the chosen man was rich, handsome, well-educated and well-connected. That she wasn't in love with him was of no consequence. They would all end up leading better lives for it... so she took drastic measures. She and her family became disavowed from each other. From then on, she had an awareness of how people used each other daily, sometimes willfully but mostly without even knowing it. It was only Savine, who was willing to take pains just to lighten the load on those around her, who didn't ask for anything in return.. as if helping others was simply the most natural thing in the universe... so... Anyone who might want to harm Savine, and her innocent optimistic worldview. Fears: Being under someone's control. She was terrified of relationships, and secretly wondered wheter her father was still watching over her and directing what she could do. Savine's fate. The Black Ice, she could understand. She became closer to the girl for that, even. But Savine losing her hope and innocence... then goodness was truly dead in the galaxy, leaving her with no refuge from her own cyniciscm. Quirks: Holds to precise naval discipline. Although she rejects her upbringing, she is still intimately familiar with all forms of naval procedure. Denies liking soap operas, but watches them anyway. Her previous faith in her own ability was broken, and it will be long before she recovers. Never makes promises. She tries hard to fulfill all obligations. Lousy cook. Really lousy. She follows the instructions on the recipe but because her mind doesn't deem cooking as a particularly 'important' skill, it's easy for her to lose attention on the task. Other homemaker skills are only slightly more accomplished. Weaknesses: Overcaution. Although she has good instincts, the fact that her first attempt at command was such an utter disaster shames her. She just froze up and all her naval background fled from her, leaving her feeling so powerless. It struck home that she was directly responsible for all those lives... and her slightest mistakes could doom her own crew. Even if they die by enemy guns, she was still their executioner. How could anyone WANT this as a way of life and extol it as a MORAL DUTY, as the Federation does? She could hardly believe her previous enthusiasm. It will be long before she recovers. Until then, she won't take authoritative action without Savine's approval. Notable talents or abilities: Intimate knowledge of all Federation naval procedure, assets, and motivations; from ship classes, formations to overall strategy. Excellent all-around ship command skills, from piloting to sensors to repair. Amazing competence. Deadly sarcasm. Outlook on life: Life isn't perfect, and that's the great thing about it. Because it's incomplete, we can all dream and hope. Because we don't know what comes after death, we can live every day without worry. Because all of us make mistakes, we can forgive and be forgiven... and in the end, what really matters is if you are happy with what you can make out of what you have. Goals/motivations: Initially, she's just out to prove she can survive by herself. However as things start to go critical, she find herself mired in a conflict that could spell the end of one thousand five hundred years of relative peace from within. She is opened to how unjust the Rim has been treated. If the Navy was just content to hang back and see how thing turn out, then maybe they deserve to get whacked. But the people who depend on them... she had to do something. Anything. She was in a position to help, therefore she must. And if Savine was the only thing that can stop this madness; then she would serve Savine to the best of her ability. Oft-used phrases: What in the name of the sixteen varieties of Tamaran compost do you THINK you're doing?! Don't make me hurt you. Oh Shut Up and Do As You're Told. (migraine) Why, yes I DO think pointing their guns at us is a way of saying "Hi, will you join us for lunch?" Overview: She is a tower of sanity compared to everyone else in the damn fic. Which is strange, considering how dysfunctional was the family that produced her. Her father was the Fleet Admiral of the 5th Fleet, and barely spent any time with his family. Her mother has constant dalliances with all sorts of men, as if daring her father to do something, and risk making himself look ridiculous to his peers. Her three sisters, ages 20, 17 and 16, are already spoiled, narrow- minded, and living only to outdo each other in fashion, reputation, and boytoys. Her two brothers, 15 and 12, were safely away on boarding schools, being raised to become dedicated Navy officers. As firstborn, she was already slated to follow in the family tradition; she pushed herself hard to show her rise was due to her own skills, not the ugly rumors of nepotism. Then her father dropped the bombshell that Alfrem G. Cantatta, only son of the Cantatta-Darsoom Corporation, had asked for her hand in marriage and that he had accepted. Although she held no sentimental illusions about her family, this was the last straw. No one was on her side. The Cantatta-Darsoom was the leading defense contractor for the Federation Navy, which was slowly weaning itself off Kitaran/Tamaran/Zallun product controls. Her father, though fleet admiral, had no real political power. This alliance, sealed with a union of the families, would open new horizons for all those involved. Her words, "If you go through with this, I'll make sure there's blood on the sheets on our wedding night, and it's not going to be mine." If there was one thing she learned from them; it was never to bluff. Make promises that WILL be keeped. She abandoned the Navy and entered Border Patrol, because like it or not ship command is the only thing she was really good at. She is profoundly 'normal' but far from being a disadvantage because of that she's the foundation of the 'Savinamaiana' (Team Savine). She keeps them grounded and taking out only the sensible plans. Without her good sense, they would all be lost. And even a normal person is capable of accomplishing miracles in certain circumstances. _______________________________________________________________________ By the way, here are the main political entities of the Rim: Dommnicate of Jorael (DOMJOR) militarily and resource-strong but lacks the manpower for sustained warfare Commissions of Chronos Civil Rule (CCCR) resource rich and militarily sufficient but mostly incompetent Associations of the Stars of Tolera (ASTOL) weak but highly motivated veteran populace The Sanctions of Redeemed Cryptos (SACRP) held with great determination abd paranoia Cameron Independent Cluster States (CICS) practitioners of "free and unlimited trade practices" Direct Assembly of Zane Archdussars(DAZA) insular and highly resistant to all influences Occupied Territories of Autonomous Peridon (OCAP) Half Fed, Half Rim: All ready to explode Reactionary Domains of Tulven (RECDOM-TUL) 'liberated' and being 'protected' by Jorael Inner Rim Economic Protection Zone (IR-EPZ-Sewell Meras Antalon) enjoys "corporational freedom" Reactionary Domains of Cryos (RECDOM-CYS) utter anarchy Andromendan Sovereign Interests (ASI - IthKara DathKara) where the ASI protectorates border the Outer Rim Principalities of Free Magmus (PRIMAG) desperately fighting to keep its indepedence Occupied Territories of Autonomous Larendor (OCAD) open warzone, all players welcome Inner Rim Buffered Protection Zone (IR-BFZ-Darimar Peridon) where the inner Rim meets the outer Rim and stuff happens Ordered Regionals of Unaligned Ceralis (ORUC) mercenary heart, neutral but well-prepared forces Independent Perapin Colonial Perimeters (IPCP) far out in Rim, entirely self-sufficient Leauge of the Fringe Endeavors (LFE - Cerilis, Larilan, clusters and colonial assets not on the map) mostly harmless Restored Legacies of the Severance (ROLUSEV) from way beyond the Rim, utilizing a mix of Aegis and Scourge technology, dangerous beyond belief Jorael - Joraelu Cryptos - Cryptan Chronos - Chronite Tyranis - Tyrana Tolera - Toleran Ceralis - Ceralu Cameron - Camerin Sewell - Sewellu Zane - Zanite Meras - Meran Magmus- Magmite Larendor - Larenda Antalon - Antala Cryos - Cryan Ith Kara - Ith Karan Perapin - Perapu Darimar - Darimite Tulven - Tulvite Tianna - Federation pukes (okay, okay... Tiannite) Sarenn - Sarennu Ellana - Elannian(Elanite?) Also, Kardi is known in the Rim as the Nujer-aya-ka; the rumored Son of Suns, destroyer of entire armies(son of suns because he apparently can go from one system to another, from warzone to warzone, in a blink; as if he can personally skim on the jump threads). Savine is later known as the Tirei-aya-ka, the Daughter of Darkness (because no one has ever caught her, she's like a shadow). Both are of course, ironically apt.