Foreword:

The study of fictional cultures is always interesting. After all, the
whole of the Lord of the Rings was instigated due to Tolkien's desire
to put the Elvish language(and all though-environs in its making) he
created, to use. There is a strange satisfaction in making something
that is eminently impossible, seem plausible. Ah, worlds away - and
carried on the fancies of those with overactive imaginations, like
pirahna seizing on an idea... or a rather bad analogy... something
which has previously existed is expanded to create a consensus for
discussion.

In simple terms, to know just when people are acting OOC, first there
must be a solid idea of what in-character is.

There are many possible references we could get for an atnhromophous
feline civilization.. Kilrathi, Kzinti, for example. But Kitarans
would have to be their own, free from influences that do not directly
affect their growth as a people.

Culture is an ofshoot of environment. It is molded by history and is
subject to several jarring shocks, as paradigms of belief shift, as
the people who live it begin to die out, as the circumstances of
life changes, and ends up as a general measure of what a person is.
It's not stereotyping, or archetyping. Cultures affect how each of
us will react to any given event.

Now, let us think for a moment... sunset. The sun is a big ball of
red receding on the horizon, the cloud are whisps and daggers stained
with brilliant blood, the sky a darkening orange... the ground, it
extends bare to the horizon, pocked with craters, trenches gouged out.
It is is a wounded land, a dying land, but even its carcass retains
a fierce vitality in the towering mountains that remain, the sharp
valleys that were formed through magma's touch. The seas are silent.
Within the rock hum the unceasing machinery, giving light to those
that live under decades of hiding from the sun, growing the crops
that would feed these toiling souls. Each day to carve another
tunnel, to keep the words spoken so long ago... sons of the forests
and daughters of the plains! The death of your world be upon you!
The agony of all life snuffed out by the weapons of your forebears
shall haunt your dreams. Live, if only to bring life... that
sleeping tangle... from the shelters of your Clanhearts.

Once, your kind had ran through oceans of grass to chase agile prey.
Once, your kind had skulked through dense forests to set traps.
Once, your kind had farmed and freed themselves from chance.
Once, your kind had made war and nearly destroyed the land.
Once, your kind had suffered retribution from the stars.
Twice, your kind had made war and nearly destroyed the land.
Thrice, your kind had made war and succeeded at destroying the land.
Once more, your kind will face each other. This time, who will die?



Kitarans, for all their cheer, are motivated at a low level by guilt.
Guilty at wasting life, time, and effort... so they try as hard as
they can to know and feel as much as they can while still alive.
Three were the times the Kitarans brought their species to
extinction. Now it seems they're everywhere.

Culture as motivated by situational existence means that society
walks a fine line between opression and collapse. The Kitarans would
have to balance on this tightrope, between civilization and savagery,
from reaching pinnacles then knocking themselves back to the stone
age... over the years, it is this quest to justify each of their
own existences that would shape the Kitaran mind into the flexible
exuberant nature it has now. After thousands of years, cultural
pressure has burst, and the Kits are compensating for all the angst
their ancestors displayed. They no longer have to worry about their
inavertedly causing a Fourth Catacylsm to descend upon Kitara.

The poor planet's been smacked around too much by its inhabitants
already. Finally above the family-tie, the clan-bind, there is
loyalty towards a justification for survival of a species.



----------------------------------------------------------------------
Contents
A. Glossary
B. Timeline
1. Unrecorded history
a. Myths and Legends
b. Evolutionary Development
2. After First Cataclysm
a. The Soft Winter
b. The Blackhaired Exodus
c. The Whitehaired Rule
3. Second Wartorn Age
a. The Tabbana Blood Compact
b. The Wild Nations
c. The Third Cataclysm
4. Clans Arising
a. The Building of Citadels
b. The Hard Winter
c. The Cleansed Land
5. The Clan Wars
a. The Clanheart Citadels
b. The Hard Winter Revisited
c. The Breaking Century
d. The Taenarian Envoy
C. The Clans
1. Tabbana
a. House Orange
b. House Grey
2. Lio
a. Outstar Merchanter Company
b. Praid Domain Inc.
c. The Royal Congress
3. Fantyr
a. House Shamran
b. House Myaanira
c. House Pirsan
4. Jiraga
a. Eastern Research Cove
b. Citadel-tech
5. Tigiran
a. House Hretana
b. House Nyurr
c. House Kirrana
6. Solaris/Sulararis
a. Halu
b. Kurrona
7. Unclanned
a. The Northern Tribes
b. The Southern Rebels
D. Personalities
1. Toltiir
2. Lord Myrnk
3. Amira, the Sunstealer
4. Clanmaker Sera Sameka
5. Prince Lio Yanfarr
6. Tabbana Brusolla
7.
8. etc
E. Locations
1. Port Neko
F. FAQ
1. Can Kitarans swim?
2. Can Kitarans reproduce with non-Kitarans?
3.
4. etc


----------------------------------------------------------------------
Overview

Kitarans. Noun, race which are natural evolved residents of the planet Kitara.
Colloq, death through kawaii.
Kit-haranna : literal translation, hunter awake


The Kitarans are one of the most prolific and most widespread races
of the Federation. At last year's estimate, there are approximately
eight billion Kitarans (5 bil on Kitara, 3 bil on Neko Station, 300
mil on Kitlara, 200 mil on Taenaria, 500 mil etc) spread all across
the galaxy. The Kitaran Royal Navy posesses at least six thousand
warships for its defense, and more Kitarans enroll to become Border
Patrol than any other people(approx 35% of Border Patrol's active
roster at any time are Kit).

They are described as capricious, easily distracted, but most of
all, FAST. Kitaran physiology is optimized for quick action, and
this biological imperative is also the driving force of the culture.
They have a love for exploration, competition, and intimacy. While
Kitarans tend to make for difficult friends, they value friendships
as worth loyalty approaching that of blood-binding.

Despite that the Kit tout themselves as the cutest things in the
universe(for Taenrians are more of sublime beauty, really) and
are fun, caring companions.. they will always remain at heart, the
predators most adept at hunting thinking prey.

----------------------------------------------------------------------
A. Glossary

Fariro - n, moon. Specifically the sole remaining moon orbiting
Kitara. The kitaran festival known as the Farirra is dedicated to the
'shadow moon', in remembrance to having once two moon lighting the sky
over Kitarann nightskies - but during the Third Cataclysm this moon was
made to fall on Kitara itself, utterly rearranging the landcape.

Himiro - n, House. A societal unit that contains a lineage controlling
a certain world-spanning industry or commerce in Kitara.

Harana - v, wake up. The Kitaran term form themselves was originally
Kitharrana, meaning a people awakening. The -nna suffix, or a repeated
consonant before the end vowel, denotes plurality.

Inyilar - v, to duel, also known as the Kitaran Doctrine(Inyislir)
which is a loose gathering of all traditions pertaining to a proper
Clan Battle. A Clan Battle is an honorable meeting of forces on an
agree-upon Traditional Battleground, where only armies would fight and
preserving the safety of civilians. The victor in the battle would then
claim the loser's holdings.

Kimari - v, to eat. Also, used as the term for a Kitaran's birthday.
The colloquial usage is; Kimari myor. A Kitaran at birth is
traditionally first made to chew on, or at least taste raw meat before
being suckled. On later celebrations, a Kit must drink at least a cup
of wine mixed with the blood of a Rur. This is said to strengthen one's
will and ensure a long and active life.

Kitharamur - n, also known as Kitara Prime. Kit, means people/ kin/
being, Hara means 'going/in action', and Amur is kitaran for 'whole',
therefore Kitaharamurr means 'all we can see'. This term however was
shortened to Kitara by some lazy scribe of pre-First Cataclysm, which
has since then passed into general use.

Kithalara - n, also known as Kitara Secondus, fourth planet in the
system and the first planetary colony established in the Kitaran space,
after the Taenarians arrived and allowed the Kit population to expand
once more (5239 KTC). It is somewhat larger than Kitara, and has a
toxic atmosphere with traces of arsenic. It does however contain vast
mineral resources, specially the heavy noncorrosive metals which are
vital in the building of semiconductor and optical circuits.
Alar, means foot or appendage. Verbform is Alaru, to run.

Krin - n, race, breed.

i - s, of. The suffix -i denotes the tense of a verb or the ownership
of a noun. Kitarani, of kitara. Kimari, eat. Kimarii, had eaten. Kimar,
like all Kitaran verbs, is future tensed in its natural form. Turo
kimar?, is did (you) eat?

Mani - n, Clanheart, a great fortified citadel that is home to an
entire Clan, and may comfortably contain up to twenty-five million
people. A Clanheart is an independent superstructure, a country all
into itself and when sealed, as in case of a nuclear attack, it
contains sufficient power and supplies to support its full-capacity of
population for two hundred years. The first clanhearts were designed
and built by the Tabbana. The full term is
Kitharmani, 'our hearts
as one'.

Mar - n, Clan.

Mur - n, family.

Myaka - v, sleep, n, home. The largest continent in Kitara and where
the Kitaran race evolved. Most of it lies beyond the equatorial band,
creating a temperate zone with plenty of rivers and streams. At its
along the coast line facing Khri is the Great Desert named
Tarikanna,
meaning Lost Voices. It is presumably where the pre-Cataclysm
civilization had its greatest concentration of cities. Before the
coming of the Taenarians, the Tarik had expanded to make Myaka a vast
prairie. Only near the lakes and coastlines, on alluvial plateaus and
deltas, was there possible dense agricultural efforts.

Myor - v, worthy.

Myorri - n, Lands of Worth; Myorri was a fragemented continent to the
west of Ayrrka, and must have been settled during the pre-Catacylsm
days. The Myorrina vaults sheltered the Kit who would later become the
Clan Tirgiran(3411 KSC), who would then sweep into the East in raids of
piracy. The Tirgiran had developed shipbuilding to an exacting degree,
while the other Kitarans feared leaving the shores.

Neko - v, unashamed, unafraid

Neko, Port - n, the Orbiting Station built by the Taenarian under
request of the ruling Clan Solaris, and the cooperation of both Clan
Tabbana and Jiraga. It contains around five hundred million people, and
is the primary shipyard for Kitaran Royal Navy. Its ports sell the
resources mined from planet Kitara, and the debris from the field of
planetoids around Kitara.

Nujuro - n, the sun.
Nujurran, the stars. Nujekurran, eternity.

o - s, you or that. Functions similarly as other suffixes, but when a
word ends in a vowel, 'r' is added into the suffix. Therefore,
tu
(have) is changed to
turo (have you, has that)

och, ukh - s, not. Therefore,
turiloch or turilukh means 'not winter' or
'defronting',
murroch or murrukh means 'orphan'.

Ri - n, land.

Rur - n, a large four-legged, rhinocerus-like beast that is one of the
few surviving cattle on Kitara. Its blood leukocyte count is very high,
while all the other large draft mammals died out during the Second
Catacylsm from mutated disease strains, the Rur developed immunity.

Sera - b, great leader.

Turil - n, winter.

Turilur - n, death.

Etc, more to be added later



----------------------------------------------------------------------
Timeline:

"From the darkness came a black cat [original word was nyara, meaning
wanderer], its fur was like a piece of the night. The name of the cat
WAS Toltiir [no meaning ascribed] and it was fleeing from its nemesis,
whose NAME was Zharkin [study terms this as a obscure reference to a
canine, which is strange as the canis branch never developed on
Kitara]. Toltiir while hiding in the mountains and there found a
kitten. It was hungry and mewling would have brung the attention of
Zharkin. But Toltiir was a MALE cat and could not give the kitten
milk. So He bit off His left paw and gave the kitten his flesh to
eat and his blood to drink. [Kitaran tomes signify that the felinous
ancestors have been much larger than today's Kitarans]

And then He ran away again, always pursued by Zharkin.

And the kitten grew and became a mother cat. She birthed a litter
and during a hard winter that claimed her mate, her children were
hungry and near dying. So she bit off her left paw and gave them
her flesh to eat and blood to drink and afterwards could no longer
chase the hunt. [the kittens were still small and as such a paw
must have been enough, but if they had been larger debate rages on
wheter she would have given herself entirely. However even now
Kitarans would take starvation, death before cannibalism, even
in desperate straits.]

She was the First to wait, the first to set a trap, the first to
follow the prey to its lair, the first to roll in the mud to hide
her scent, the first roll stone from above, the first amongst us
to walk on two legs. [no etymological explanation that isn't still
wildly speculative]

And one of her children, who could speak after eating of the flesh
that tasted the Chaos, called her the Destroyer.[meaning whatever
she wanted dead, could do nothing but to die]"
-a rather crude translation of an old, old kitaran legend





Their homeworld is the planet Kitara, the second planet of five in
their system. It is slightly smaller but denser than Derivia, with a
gravity about 0.18% higher. It orbits around its sun over a period
of 405 Galstandard days, a year is split into nine months of
thirty days. Traditional Kitaran chronometry uses fifteen-hour days
and 45-minute hours. However, a Kitaran minute is approximately
ninety Derivian seconds.

To describe the planet Kitara, one word suffices succinctly. Blasted.
Four times, the world came close to destruction. Three were done by
the war actions of its inhabitants. A long time ago, the continents
were shorn with great forests and expansive, fertile plains. The
kitarans prospered upon this land, like the people of Earth, until
they despoiled its treasures from overuse. After the Three Catacylsms,
the Kitaran surface was sufficiently eroded to limit growth to a few
regions, however hidded mineral deposits have also risen to the
surface. The Kitarans were in the quandary of having more materials
to build weapons with than enough land to feed themselves. Efforts of
outward expansion into space were put to and end during the Third
Cataclysm.

Much of the surface are still wastelands, though reconstructive
terraforming instigated with Taenarian assistance has created new
healthy pockets of the landscape.

Kitara has two great continents, but for the eras before the coming
of the Taenarians, only the upper half of the largest continent
was still settled. The continent's name is Myaka, it is an expansive
land filling two thirds of the world south of the equator. The other
continent is fractured and is further divided into two, these are Ayrka
and Khri, shaped somewhat like a butterfly and is situated just above
and to the right of Myaka with the Kirgrani Ocean between. To the
other side of Myaka was the large archipelagic islands of Myorri.

There are no national disjoints on Kitara, nor are there clear
boundaries of territory. Officially, the Tabbana own everything.
Those that have the pledged service of clan Tabbana will then
be given what they can produce in excess of what is necessary for
their own survival. They perform the basic aims and enterprises
thereby freeing the ruling class for other pursuits. The currency
of Kitara was Kit-hour, or Kitnuri. One Kit-hour refers to the
pledge of clan Tabanna to give an hour of their life to the
service of anyone who has claimed dominion over their land.
Economically, these gold-stamped coins have stable value highly
resistant to inflation. A Kit-hour will ALWAYS bring its wielder
one hour in the care of a Tabbana.. if wounded, aid. If hungry,
food. To abuse the rights brought by the Kit-hour(for it was
Tabbana who mined and made the machines to mint the coins) would
merit instant death at the hands of any other Kit.

Over the years, the Kit-hour has expanded traditional meaning
in the sense that now any Kitaran will always welcome a tired
stranger with hospitality. Ever since the acceptance of the
credit as the medium for common exchange, the Kit-hour disks
are now prized as symbol for what it means to be Kitaran. After
almost succeeding in destroying themselves several times, it
now represents the average Kitaran's fealty to survival of the
species above all, the concern for the welfare of their fellow
Kit, and the readiness to die for the sake of those they care
for.

The Kitaran government is purely corporational in nature, which
are controlled by Houses, which swear fealty to the Clans. The
Clans themselves meet once a year to vote on laws, with clan
Solaris having four vote-rights. Other clans have two vote-rights
while minor clans have one.



Kitarans evolved from two branches of felinus predator species that
relinked to form the third chain that would become the kitarans of
today. The large Kit ancestral animal shrunk as climate changed
while the smaller, more docile Kit breeds somehow coexisted.
Eventually an upright, bilateral, utilitarian creature developed,
and even now it's unclear on which chain actually directly produced
the Kitarani Sapieni. However, it's clear that all other feline
breeds died out for some reason, except for savage beasts that look
like a cross between the tigers and giant rats.

Despite that Kitarans seem outwardly similar to Derivians and
Taenarians, they are unique creatures adapted specifically to their
frantic environment. They have two hearts, the normal one in their
chest, and a smaller one within the abdomen, nestled between the
kidneys. Their lungs are also larger and their muscles needing more
energy and oxygen, which explains the *ahem* 'unfair endowment' of
most Kitaran females. Their bones are also denser, and a Kit's bouyancy
is incredibly low, leading to the belief that Kitarans can't swim. The
obvious differences in large ears, whiskers sensitive to air currents,
and a tail for balancing - all are indicative of an evolutionary path
dedicated to the creation of a perfect predator for the setting.

Kitarans normally live from 125 to 150 Galstandard years. No Kit
has ever lived for much longer, despite advances in medicine. It
is a matter of choice, for there is no sense in living too long
in a world, Kitarans tend to become rather fixed and dogmatic in
later years(perhaps in compensation for how rebellious and unafraid
to try new things while they were younger) realizing that all things
follow a cycle and Death is a natural reward for having lived, not
something to be feared.




Historical documents of Kitarans do not extend back to beyond five
thousand years ago, the time of the Second Cataclysm. Evidences
however point to that the first global disaster was a nuclear
interchange, as radiation levels all over the planet is about 5
rems naturally higher than any other inhabited planet in the Galaxy.
The natural mutation rate is also high, but on the whole benign to
beneficial. From these do the variance between the Kit breeds come.

The Second Cataclysm was a comet that plunged into the world and
bringing into a Greater Winter than what it had endured as a result
of its children's wars. Though the entire global environment was
changed drastically, Kitaran casualties was much less than those
that had died during their previous war. After nearly being blasted
back into the Stone Age after the nuclear devastation, the comet's
arrival was when civilization was regaining the glimmering of
re-establishment. There was adequate forewarning of the approaching
disaster. A steam-based industrial civilization couldn't stop an
incoming space nemesis but could retreat into the mountains and live
off hunting and root crops.

It took nearly a thousand years for the skies to clear up again. The
Kitaran subspecies were formed during this time due to the forces of
isolation and interbreeding.

There are six different subspecies of Kitarans. Incidentally there
are now also six Kitaran major clans.


This period was known as the Soft Winter, for though overall planetary
conditions were harsh, it was still possible to eke out a progressive
existence. Contact between the peoples happened as agriculturalization
of the valleys and plains took hold. At first there were still too much
free, fertile land for serious conflicts to happen, but later the
social structure naturally forged into feudalism.

How had it come to this? Let us take a hypothetical situation. Say,
thirty-nine thousand years ago. Waay before even the First Cataclysm.


The northern reaches of Kitara's mainland was of snow and hardship. his was yet when Aka and Khri were connected. Beasts loomed with tough
meat on their bones, but the horns on their skull make them risky to
hunt. Nevertheless, there thrived Kit'i who in time forged a
civilization out of cave-dwelling tribes. In time, the wanderlust took
them, and a small army ventured to the south beyond the mountains.

The plains of Kitara were gentle and wild game roamed through the
grass. Here, these white-haired Kit'i met a village of smaller,
brownhaired Kitaran. The township had no walls, but there were homes
made of baked clay brick and delicately-wrought sculptures in
profusion. Surprsingly to them, the brownhaired Kit met them as friends
instead of enemies. When the demand to surrender or be killed, the
Elders of said town merely laughed. The decision was so appalingly
obvious.

The village capitulated easily, and promised to serve the Whitehairs if
only they would be allowed to manage their own affairs. The Brownhairs
were a peaceable folk, they recognized that servitude itself was not
too much of a burden as their crops were producing far more than what
they could consume, and in exchange, the warlike strangers would
protect them from what dangers that might emerge. Their culture would
remain untouched, maybe even enhanced. Their civilization had stood
unchallenged and safe for the better part of half a century. Their Kind
did not make war upon each other, nor did they need to unite under one
king. The plains had seen placid stagnation for centuries, being kept
in isolation by mountains to the north and a desert to the south.

But they themselves were not natural to the Plains, coming from a place
far, far into the East - a mythical land of forests and swamps. They
lived there since... time immemorial, but were forced to flee en masse
when the ground shook, and a mighty volcano rose. By the tens of
thousands they have spread all over the continent, and learnt how to
introduce crops and animals without harming the present ecosystem.

The Whitehairs would find repose, the Brownhairs would find security.
They would co-habit but ignore each other's prescence as much as
possible.

It seemed a sensible arrangement, until the Whitehairs... with their
greater size and brawn, took to taking whatever they wanted from their
servants. A Brownhaired woman was raped, and her family killed when
they protested. Horrified, the Brownhairs could not rise up against the
superior foe.

So instead, they poisoned their master's food, stuck daggers into their
chests while they slept, and by morning, not a single Whitehair was
left alive.

Some time later, another expedition came from the North. They didn't
bother with pleasantries, they immidiately massacred the village which
deprived them of some of their bravest warriors. And then upon the
ashes, they made their own settlement, their foothold in the midlands.

And two years after this, there came an army from further south. Their
armor were of bronze and their shields were gilded with intricate
designs. They fur was yellow and their scent was hostile.

The Whitehairs, they had to establish this vilalge on their own. They
had to farm and build. However, the Yellowhairs had come into an
agreement with a host of Brownhairs. They would perform the menial
work, leaving the Yellowhairs free to train themselves for battle. They
would rule themselves, but promise to do everything for the harmony of
their combined village. As long as respect between mutual parties was
maintained... the Brownhairs would give the Yellowhairs all that they
needed to live and the Yellohairs would not betray the trust their
workers gave to them.

The Yellowhairs did not need to bother with growing of food or cleaning
their homes. They drilled and thought and discussed tactics. They were
well-armed, well-trained, and well-fed.

The Whitehairs never stood a chance.


However they too learned the merits of cooperation, and as they poured
south from the colder lands to the north, they killed all enemies, but
spared those with brown hair. These they indoctrinated with the notion
of a master race, and a servant race - and both would bring a grand
civilization upon the lands. It was only logical, they said. The Maker
had made them to fight - look at theit height, their might, and there
were those made to serve, with quick hands and agile minds.

The Whitehaired civilization was absorbed into the Yellowhaired
culture, but the notion of a servant race was accepted into lore. In
this sense, they have left a far lasting legacy than those that
eventually made them give up their spears.

Pseudoslavery became rampant, with the smaller brown-haired Kitarans
that lived in the valleys and river deltas were made to service,
and in times to come deemed as barely more than draft working animals.
They were forbidden to learn how to read, or to refer to themselves as
"I" but as "this one" or "of those that serve, and is called < name >".
As a byproduct of several hundred years of this, the brownhaired began
to form a species-based loyalty and would later form the basis for the
Clan structure to come. They called themselves Tabbana, meaning The
Builders.



THE EMERGENCE OF THE CLANS

War returned to the lands of Kitara, and the Tabbana were never
called to fight for their masters, deemed as nothing more than
property to be won. Over time, it became taboo to kill or even harm
a Tabbana in or out of battle. In exchange, the Tabbana worked
and managed themselves. It became so that the entire social system
was based entirely upon uncomplaining Tabbana labor, who grew food
and forged their weapons. After all, why develop a consumeristic
independent commerce when the Tabbana could make something for
little more the cost of the raw materials without the added tome
and cash overheard of needing to training your own people to a job
that others have already near-perfected in process and method? The
concept of Tabanna revolt was unthinkable, as their traditional
loyalty to their People as a whole kept them from anything that
would provoke a widespread slaughter of their Krin. No one would
bother to teach Tabbana about war, and without this knowledge they
could not hope to free themselves. And besides, already it's the
master populace that has grown dependent on Tabbana.

Whatever discoveries someone made that related to industry and
production, a Tabbana could do better. Their loyalty to their masters
also covered, not revealing this knowledge even to the Tabbi Clan
unless it is specifically asked for.

The Tabbana were the first to tame the land, and their culture was
one that had no use for war. When the other Kit tribes appeared, they
saw no ill with offering to serve them in exchange for protection from
enemies. The Tabbana would not be casualties of any war, and the rulers
would never ever need to worry about losing their warrior's edge. The
houses and clans which had the sponsorship of Tabbana were shown to
have overwhelming advantage over the others. The ratio of clanruled
to clanserved was 2:1, and never had any of the warrior city-states
needed to cull Tabanna population. Instead as they were freed to focus
for conquest, every portion of land they gained were instantly turned
productive by the Tabanna who had eschewed all thoughts to defending
themselves in combat and instead achieved great breakthroughs in
farming, mining and masonry. Soon, each clan had to respect Tabbana,
for they were the ones that would build them massive fortresses for
defense and dig up metal for their armies.

Kingdoms, nations and factions arose. Democracy lived, thrived, and
died a quick death. It did however leave the Tabbana with
near-absolute control of the political environment and no control
over their own situation. The Tabbana had made countless calculations
in regulating their lives, their growth and their pursuits. The 2:1
Tabbana to Everyone-else was the only constant on Kitara. They had
inavertedly allowed war to reach a new pinnacle.

To stop all the bloodshed, all the Tabbana Composite had to do was
to surrender. Any house or nation knew that they would be lost
without the working class steadily producing their arms and food.
However without someone to work for, the Tabbana could not live
as they could not stand on their own. They could live, yes.. but
utterly helpless. If they allowed the others to grow independent
of Tabbana labor, then the Tabbana would need to become a power
into itself as well, to protect themselves.. and from slaves to
overlords was a distasteful prospect. Their production capabilities
were immense, and instead of turning these resources towards war,
perhaps they could be turned to rendering war obsolete.

The year was 1967 ASC. Weapons of mass destruction were again in
vouge, trying to serve as deterrent to attack from others. Only
the Tabanna possessed no weapons at all and yet, they would be the
ones to suffer most in case those weapons were ever used. Many of
them would die and to them would fall again the burden of rebuilding
civilization after the inevitable cataclysm.

To this end, the Tabbana built the citadels/arcologies that would
become Clanhearts in later years. These were mountainhewn Vaults,
Arks to preserve Kitaran life. But perhaps these only encouraged
the bloodthirst, an affirmation that a global war was survivable
on some level..

And so perhaps came a society OPTIMIZED for warfare. The Tabbana were
like property, who would follow whoever conquered the land they
occupied. As long as they were left alone to settle their own
differences, they would work and live for the sake of their ruling
house. Because of this ethic though, they didn't fear their own death.
So if ever the clan Tabbana chose to stop working, slaughtering them
wholesale would only enrage the other clans. And they still had living
Tabbana forging their weapons and growing their food... as then well-
armed, well-trained, well-fed. It was best not to kill the goose the
laid the golden eggs.


It is this specialization that allows the mass development of armies
and the rapid accumulation of knowledge. The elite were free to become
all that they could be. Competition in the fields of endeavor were
heightened by the fact that it was by merit that they could be judged,
not wealth or ancestry. A Tabbana, for example - may be allowed to
join another clan IF he or she passes the rigorous test of abilities.
Scouts of the clans continually searched for talented additions to
their respective strengths.


Nevertheless, the factor of subspecies still applied. Any clan mated
with a Tabbana will produce a recognized member of the stronger clan.
For example, a Lio(yellow hair) and a Tabbana wife, will have a child
with yellow hair.

Only Tabbana when mated with a Tabbana will produce a pureblood Tabbi.
But on the other hand, mating and mixing all the bloodlines will
produce a Tabbana. The Tabbana, small and mostly harmless, was the
root stock of all Kitaran breeds. Theirs is a recessive genepath
that occasionally births children which has characteristics of the
other breeds from two pure Tabbi parents.

So for this reason, interbreed marriages aren't that common. In fact,
it's almost a taboo. To mate with someone of another breed was
'weakening the bloodline'. Each Kitaran had a purpose to live for,
which the Clans help to fulfill and bring them to their furthest
personal potential.





The Third Cataclysm was an SDI-sattelite death. Tachyon beams and
microwaves bathed the world in a deadly bluish glow. It took only
two hundred years before the Kitarans could live on the surface
and form factions again. It was during this time that the Clans
were formed and the Kitarans proved to be the most incredibly
persistent creatures in the art of self-destruction.


The clans emerged from their citadels. The Tabbana went forth to
no longer semi-slaves but equals. Still, they would pledge their
services in exchange for fair compensation. Again they would help
the other make war, for the simple bargain that if that happens,
they would join the winners.


During these centuries called the Broken Age, the clans developed
as the different Kitaran breeds congregated... smaller clans were
routed, houses chose sides, and the Clans themselves found their
respective strengths.

The resources of Kitara had by this time dwindled, and the Kit looked
up to the beyond the sky for their materials. It was a race to the
stars, and then to bring back mined resources to earth. The Kitarans
bypassed the rocket stage od outer space exploration, and concentrated
on making viable vacuum propulsion drives before the first launch. They
already knew from records of the Third Cataclysm that outer space
travel was possible - and wasteful with chemical-propellants.

Such began the Gauss Technological Revolution. Instead of lifting a
series of cargo flights to build a mining station, a space slingshot
was constructed, drawing power from the geothermal heat of volcanoes.
The Kitarans developed gauss and missile tecnology to a degree
surpassing that of all other races at the time, out of sheer necessity.
A moonbase was established on Fariro I, the smaller of the two moons,
to mine and send back the ore through another mass driver built on its
surface. This one used nuclear power, the fuel for which was sent up
as trade for the metals mined.

Eventually a space ladder was created, leading up to Kitara's own
Langrage Point. On this spot was built a station, nothing more than a
waypoint between Kitara and Fariro One, refining and casting metals
into forms more suited for use. Over time, this became the first
Kitaran shipyard.

The Kitaran Spacefaring civilization has started, fully three thousand
three hundred years before the Zalluns, and only a millenia and a half
after Derivia. The first Kitaran explorers were hailed as heroes, new
warriors. They had still not learnt of artifical gravity, or inertia
cancellation, but the Kitaran physique was capable taking freefall and
higher gravities longer than all other races, EVEN Zallun. The greater
body mass of Zalluns meant that the accelleration affected them more
strongly - despite that they withstand greater gravity, they can't
stand a force six times that of their homeworld for as long. In
freefall, a Zallun is sooner given to nausea.

Both moons were mined, however transporting people from one moon to
the other could not be done with mass drivers. That was simply too
great an acelleration. However, primitive ion drives were placed
onto shuttles, and sent out to mine from a small asteroid belt circling
Fariro II. This was a moon about the size of Earth's own moon. There
had once been three moons, but that third chanced to shield the planet
from an asteroid, and had broken into pieces. Most of the debris had
fallen into Kitara, but there were still kilotons trapped by Fariro
II's gravity field. It was a perilous endeavor, but well worth it.
Think of it, a crew of Kitarans in a small resourcing ship that had
only a slight gravity through centrifugal force, and limited fuel. They
had to mine the quota before they ran out of air and propellant. It was
an intensive competition, and the greatest miners were legends. It was
the Wild Wild West of Earth - only it's the Wild Wild Up There. The
remains were of almost pure ore - gold, radioactives, and other heavy
metals, and soon the spacefaring Kit were independent from Kitara.
Permanent sttlement were built on the moons, and within a millenium
each moon was a nation all its own, more powerful than any of the
Kitaran Clans.

A malfunctioning Derivian starship entered out into Kitaran space, its
hull broken into pieces and all its crew dead. The subspace drive was of course, dissolved to slag, but within it, was a still functioning
inertialess drive. During this time, the Kitarans had discovered the
principles of controlled gravitons (which they named the Jiraga Mayar
Effect), and this discovery retained peace and equality between Kitara,
Fariluro (Fariro I), and Farilurro (Fariro II) as it allowed a
practical space fleet. And build this fleet they did. The time before
the Fourth Catalcysm (or the Third Kitaran GreatWar) is hailed as the
highest apex of pre-Taenarian Contact Kitaran technology and
civilization. The Tabbana were still subject under other clans, but
they were attaining dominance in the moon colonies where their bodies
were more of an advantage, and their responsibility for life-support
control was penultimate.

The Fariluro government sent an expedition towards the third planet to
see if it could be turned into a colony. Even the moons were losing
their riches. A Kitaran spaceship, even with antigravity (note, not
ARTIFICIAL gravity)still had to endure three years before reaching
Naraluro. But the real treasure was finding a three-hundred year-old
relic in high orbit around the planet. A ship named the DSS SOLAR.

A Tabbana was Great Speaker for Fariluro at the time. He disobeyed the
old Tabbana Blood Oath, we shall not make war. He ordered the ship's
existence kept secret, engaged upon the task of rapidly building a
colony and research station at Naraluro, and renamed their then already
intermixed population - the Solaris.

The Solaris held the key to the universe and had shut the door to the
Kitaran race. There were aliens out there, which held technology
greater than the Kitarans. Why had they not discovered Kitara? Calculations put the Derivians on another ecliptic of the galaxy's
spiral arm. A high-energy pulsar group between Kitaran and Derivia
occulded detection. Nevertheless, it remained - the Kitarans needed
to take their place within the universe. The Tabbana Council were
pacifistic, but not stupid. They guessed at the Solaris intentions,
noted the rapid military buildup of Fariluro - and with a heavy heart
'recommended' their master Clans to do the same.

Thus was the seed of the Breaking Century, a hundred years of war that
would end up with the near-utter decimation of the Kitaran race. Those
were the greatest of times for the Kitaran fighting spirit. Gauss
cannons on ships meant that armor was basically useless - and shields
were heavily battered by banks of plasma guns. Large capital ships were
less of starships and more on moving weapons platforms, dependent upon
the elite fightercraft pilots - unshielded but blindingly fast,
carrying rapid-fire gauss miniguns and a bomb payload, their only
threat was another fightercraft on their tail. Missiles and
hyperacellerated rounds flew, planetary bombardment met by seige
emplacements, millions upon millions died, a bloodhate between the
planetbound and the moonmovers developed.

The FI-GUP K299, The Federation Standard Issue General Utility (plasma)
pistol is completely similar to the design used by the Solaris
Coalition Fleet during the Breaking Century. So is KUSARI-D2 Swarm
Missile unchanged from those old designs. The chaotic time set
pinnacles and standards for the construction of fast, hard-hitting
ships and the weaponry to equip them with. The Kitarans never built a
space warship larger than a corvette, and even this was in peril from
the brutal fightercraft. Kitaran Carriers were never built, as the
fighting area was in Kitaran planetart bound, and never too far from
the moon/mobile asteroid bases. The Solaris had figured out the
inertialess drive - unfortunately as they did not develop it from the
group up, they only knew how it worked, not the why of its functions.
This only served them well with their more agile war fleet, but all the
fightercraft still had to undergo the pull of heavy g-turns. No matter,
glory is best found under difficult conditions.

Myorr.

The Fourth Cataclysm was the rising of bitter oceans, the destruction
of the other Kitaran moon, and disastrous movement of the planet's
crust. The massed Kitaran world fleet met the combined Kitaran moon
fleet, and came the greatest space battle in Kitaran history. The
purpose of this battle was to let a certain weapons platform slip
through the Solaris blockade. The Kitarans had discovered Phase
Particle Technology. The KLF ships rammed themselves into KRF ships
if they had to - the Kitaran world had more lives to spare. The Clan
Solaris had to land back to Kitaran on their largest warship, which
would be turned into the Solaris Clanheart. Farilurro was completely
destroyed, and its shards rained down on Kitara like a wall of piercing
flame. Its largest fragment was around the size of Texas, which struck
the northewesten side of Myaka, the fated plains of long ago, and
separated Myaka from Ayrka. Failurro - the larger moon's orbit was
disrupted, bringing it closer to Kitara, just shy of being also caught
in the planetary gravity well and sending it plunging to the ground.
But after the sucessful test of the phased plasma particles, the
Kitaran Clans then sent the entire Fleet to Naralur, the Solaris
home. Utilizing a sufficiently-large asteroid sent at relativistic
speeds, the Clans had invented their very own version of planetbreaker
technology. Their idea was to sterilize the Naraluro surface.

[Note; the other races which have planetbreaker tech are Derivians
(Hand of God - antimatter cannon), Zalluns(Judicator - moving
battlemoon). During the time of Taenarian arrival, the Kitarans had
no space fleet, unlike the other races which were extensive... but
the Galaxy's Biggest Ever Gauss Cannon was still operational.]

Naralurro split into pieces. It caused ripples and increased activity
in Kitara's floating crust, making the plates move once more.

Wiping clean the entire surface of Kitara, rendering it completely
uninhabited and uninhabitable for eight hundred years more. Only those
within the sealed Clanhearts were spared from the mass extinction.


It took two thousand years for life to be restored to full swing. The
Tabbi Mani opened far sooner than the other Clanhearts, but even as
they seeded the land, let loose the saved animals, tried to bring the
balance back into the world, the other clans were still capable of
overpowering their outside settlements. Within the arcologies, cultures
and legends were distorted.

When the clanhearts opened again there were no more tries for peace.
All must be subjugated lest someone create another weapon of mass
destruction, choosing death instead of surrender.




The first principle of Kitaran Warfare:

THE BLOOD THAT THINE ENEMY SPILLS IS THE SAME AS YOUR BLOOD.
Never again would doomsday devices be built. War became
ritualized... if that is what can be termed bringing two armies
together and not stopping until the other is completely
annihilated. No longer must civilians suffer. There will be
no fights for freedom, for justice, or for other abstractions.
The truth of it shall remain clear:
ONLY ONE CLAN SHALL
REMAIN TO RULE.




These were the Clan Wars, the bloodiest, longest world war ever
on Kitaran history. The Kitaran culture was completely molded into
serving the war effort, which eventually stagnated as each clan
were equally matched. With only limited planetside resources, the
Kitarans attained a high degree of weapons-tech, but all areas of
space expansion were closed. There was nothing left to mine in near
Kitaran orbit.

Nevertheless, it was viewed as a Silver Age for Kitarans. Journals from
that time revealed that the people thought their times were glorious
and full of *myorr*.

The journal of Fanthyr Dirgar Numa, acclaimed general of the Fanthyr
forces perhaps best exemplifies the viewpoint of that age;

"It was a slaughter. A magnificent slaughter.

After thousands of miles of fighting, we have found Kuruna, the
hidden Solaris base. I could see it, the ancient warship kissing the
mountain, a moutain that has since been hewn and shaped into a
fortress. Not a Clanheart - here there lived no one that did not know
the taste of war. The Solaris had enrenched themselves firmly, clear
space between their citadel and my advancing force was to be our
battleground. But behind that were small hills, and doubtless the level
ground on the other side was littered with mines. The Inhirruk
bas.tards intend on fighting us to the bitter. They force me to waste
men to reach their enclave, while we could both save lives and dignity
by the token battle, and an amicable surrender. Of course, their leader
would have to be given up and his head displayed in our Hall of Victory
- but we'd do that either way. Our forces are superior in both number
and materiel.

Outworld barbarians. How the continue to refuse the kind laws of our
world!

At first light of day, I ordered a full assault. Their artillery had
a longer reach than ours - cursed Jiraga! I had heard that the
Technominder Clan allied themselves with these remnants of a golden
past..but I had not thought they'd supply actual war machines. It was
of not great consequence, their barrage could only cut up my infantry,
but it boded ill for future conflicts. We had to end it now. The major
players in this battle - my fasttracks and fightercraft, were to the
most part undamaged.

A wing of fighters found the locations of these large cannons, and
wreaked havoc with their operational crew. Despite that they had a
point-defense missile system, a sufficient amount of high-altitude
plasma bombs got through. Only missiles? I had expected them to have
at least ONE gauss-autocannon.

While silence reigned on the field, we sent out our own mobile
artillery to blast them out
of their bunkers and trenches. The Lio have been very angry at these
Solaris, who raided their citadels and disrupted their trade routes.
Our employers were hesitant to purchase us with the latest Jiragan
equipment, but taking advantage of the wholesale profit-margins, had
supplied us to the teeth with the almost-cutting edge.

My fasttracks moved to the front, escorted by the four-wheeled Motor
Gunnery brigade. My general-in-action recommended we send in the
hovertrackers first, in case the Solaris mined the contact field.
However, the relatively light armor and slowere speed would make
them easy prey to their defenses. The fool thought it an adequate
compromise. I had to restrain from teaching him an immidiate lesson
on the value of life. instead I had to explain to him, think of
soldiers as an investment. The fasttracks were the ones who would
win the battle, yes- and their loss could be disastrous to our
efforts, but each vehicle and occupant presented an investment of
years by the Fanthyrra, and the more that survived to fight the next
battle meant for us that we wouldn't have to train and feed again an
entirely new regiment - which costs far more than a few fasttracks.

The field WAS mined. However when we established the extent of the
line, I ordered a salvo of artillery at the space in front of the
fast-tracks. The resulting smoke kept them out of sight, allowing them
to run through into the trenches with a clear path. We dug the Solaris
out of their hunkered-down position and into full retreat.

The fasttracks could not get through the mounded impediments in our
way. From thence on it was a soldier's battle.

There was a splendor of lances, a splendor of spearheads! Massed
troops met, and war returned to its pure savage state. The Solaris
rushed at our forces by the thousands, and we rushed at them by our
tens of thousands. They knew their death was certain but still they
screamed their oath and leapt into battle. I take back every nasty
thing I have said against Solaris. So what is their ancestors have
once preferred the moon to our living world? They were Kit, through
and through.

Their valor would always be remembered. But they parted before our
spearhead like water, and my forces charged towards Kuruna.


And there was a ground-level sun.


The space warship's engines were still functional! Rigged to
overload, for a brief moment were were brighter than the sun. What
had our hands wrought? A fire hotter than the stars!

And when it faded there was nothing more than a hole in the ground.
Several miles wide, the crater ended merely five hundred yards from
my own position. The Lio general fell to his knees and wept. I laughed.
It was a magnificent slaughter, they had broken much of Fanthyrra
might, at the cost of their primary base. The Solaris soldiers had
known they would die, they stood waiting for us, to lead us to our
deaths... and theirs. Such myorr!

I have lost many men, but the Solaris will not match the other
Clans again. It is a pity I cannot add the Solaris Clanfather's head
into our hall - I can only offer instead my own head. I have seen all I
needed to see, fought all the wars I had to fight. A stalemated war is
no better than a lost war, but I know my daughters will be proud of
what I've done."


When the Taenarians reached Kitaran space, they found the Naralurro
research station filled with frozen corpses, which had died from
starvation. From its records they learned of a planet and a culture
that needed help. Their arrival on Kitara Prime and their helping of
the outcast clan Solaris finally brought unity into the Kitaran world,
and allowed them to roam free into the stars once more.

----------------------------------------------------------------------

C. THE CLANS


The Clans are the primary movers of industry, with their own
specializations, employing people from other clans as well to fill
specific jobs. To be born either planetside or on Neko Station
matters little in terms of pride. To be born into a specific House
was evoking of a fierce loyalty, a love of family and a knowledge
of home.


But being born of a Clan was something that reached beyond mere
Loyalty and into Survival of the Species. To be part of a Clan
is to denote a Kit's temperament and skills. Kits belong to
the Clan its parents hold, until they reach the age of fifteen,
in which they can then take tests to join other Clans.


The six Major Clans decide the fate of Kitara.


---------

Tabbana

To be Tabbana is no shame. It is a life of peace and simplicity,
and of happiness. There are no great demands upon a Tabbana, and
they are in no great risk when the Clans make war. Though they
have little voice in the Clanmeet, without them the entire planet
would grind to a halt, metaphorically speaking. A Tabbana is known
for scrupulous honesty, a mechanical and practical ken bordering on
genius, patience, and loyalty that borders on the suicidal. They
are also pacifistic, easily intimidated, and have little sense of
ambition.

Tabbana are often shorter and darker than other races at most reaching
six feet in height. Their hair ranges from all dark shades of color
but mostly brown to black. They are often hardier and stronger
than the others, but this is mostly due to their daily toil and respect
for honest sweat. A Tabbi's joy is his family, and each Tabbana works
to provide for their litter. Tabbi families spend a lot of time
together, as from the age of five Tabbi Kits can already work to find
small problems before they become big problems. Larger family = larger
income. Larger income = more time spent together. Frugality was an
ingrained trait for the Tabbana, who often did not know what to do
with or how they accumulated their little piles of fortune.

The Clan still tries to maintain the 2:1 ratio, though.

The Tabbana Clanheart is named Tabbi's Pain (Tabbinaril Mani), in
referring to how they held responsibility for all other Clans. It
is the largest and most well-defended citadel in all of Kitara. It
has no active attack force, but the architectural integrity of their
design serves as testament to their resilience. Other citadels have
been built into or over mountains. The Tabbi Mani was built UNDER one.
The mountain was hollowed out, a burrowing strike would only destroy
the incredibly fertile farmlands that supplied the planet. In
making a controlled-environment agronomy, the Tabbi could produce
more food than the rest of the Clanhearts could ever use up, at
optimum growing rate, at all seasons. For much of the decades after
the Cataclysms, Tabbi Mani kept everyone else alive.

The Tabbi are the first Kitarans, their pre-Cataclysm civilization
could be traced to Sarhilram, that first bastion of civilization that
were to them as the Egyptians were to us.

House Orange and house Grey are named for the relic of Pre-First
Cataclysm civilization that they keep sacred. A flag of when the
Tabbana were a nation of their own. A flag of an orange background,
with a small gray gear-and-shaft to the upper left. The Tabbana were
also first to discover Communism, but unlike Terran history, chose not
to impose their working philosophy upon other nations.


--------
Lio

The Lio are arrogant. They are loud. They are greedy and opulent. They
are beautiful. They are the merchants and the royalty, even as other
clans embraced a free republican society, the Lio chose to keep their
Queen and their palaces of shining gold. Since they have in their
dominion the richest mining plot in all of Kitara and their Tabbana
were taught to be excellent miners, the Lio control the economic front.
They hold regular contacts with the offworlders and create lavish
festivals, looking for any excuse whatsover to celebrate. But behind
the decadence lies a cunning mind ever alert to protecting itself.
While the Lio can't win a war, they can withstand it. The can even hire
the full force of other clans to fight for them. They will do anything
to keep the status quo.

Lios have manes of golden hair, and their skin are fair. They are
somewhat taller than Tabbana, but not by much. The thought of manual
labor is abhorrent to a Lio, which is how they spend much of their time
ensuring that it never happens. They are always trying to attain
perfection in themselves, and are the poets and mythmakers of Kitara.
The very sumptuousness of their lives meant an neverending battle
against boredom.

The Lio clanheart is the magnificent floating city of Praid. It is atop
the inhospitable lava rivers of the Koris-above-Kroyar and in direct
contrast the loveliness of their made surroundings. It is also a small
near-LKO Port, in which ships dock regularly to trade in Lio's precious
metalcraft and to partake in the luxury of Praid. While outwardly
Praid may seem open to attack, it is kept aloft by a laser pillar
system, which can easily be turned to cut mountains. Of course, Praid
will crash.. so it's a last-ditch effort... the death of a clanheart to
kill another. Praid is actually two cities, there is the actual city
above and the mining annex below that sends up processed ore to be
made into jewels and works of art by the artisans.



---------

Fanthyr

The Fantyr were natives of Myaka's lower regions, where the jungles
were. Now they lived across Kitara, serving as armies and peacekeeping
forces. They are reconizable for being the tallest of the Kitaran
breeds, with deep black hair. They are ferociously disciplined, and
trained from birth for a combative life. Fanthyran children are not
raised by their own parents but by an academy, where they are trained
in all forms of warfare. Though they are slow to anger, a Fanthyr's
rage is legendary. They are quick to thinking and response, openly
reviling politics and indolence.

Though the Fanthyr are the best fighters of the Kitaran race, skilled
in everything from marksmanship, to counter-terrorism, to piloting,
they do not rule the planetary council. Their days of conquest are long
past, their production and military build-up are severely restricted by
the other Houses, preventing their rise to an overwhelming world power.
They instead hire themselves out as mercenaries and contract armies,
becoming the dominant Kitaran force, but unable to coerce others into
doing their bidding. Rather like pawns on a chessboard, they have the
capacity to become all-powerful queens, but are block by other pawns.
Strangely, not many Fanthyr leave the planet to join the Border Patrol
or whatever militant group to make their fortune off. More important
than money to a Fanthyr is the sense of comradeship, they BELONG to
the Clan, this was drilled into them from childhood. When not in
bought duty, they train. And traind some more. And then another, just
to keep their edge sharp.

And then they go to war.

They are the buffer between the Clan's lands, and the revolutionary
Unclanned nation/tribes which live in the deep Myaka, parts of Myorri
and most of Khri. They are not paid for this 'service', but are
nevertheless rewarded for showing valor by the Fanthyr Council. They
fight fair, choosing to meet the Unclanned on equal terms - aka no
artillery, no aircraft strafing/bombing, no heavy weaponry, just a
organized centurion army outnumbered by a disorderly gathering of
insurrectionists.

The Fanthyr clanheart is Giirah, which stands on one of few forested
areas left on Kitara. These trees were seeded by their Tabbana and
kept by the Fanthyr throught the Clan Wars. They were the ones most
often invading enemy territory, instead of vice versa. They have
recruitment garrisons in almost every Kitaran city.


---------

Jiraga

The Jiraga have always been at the forefront of discovery, doing the
things which the other Clans were cautious to do so. They resemble
in most respects the Fanthyr, but tend to be less muscular, and have
vibrant reddish-orange hair. The Jiraga speak a faster-paced Kitaran
dialect, which they prefer over Standard. The Jiraga have to speak to
the other Clans with the aid of an interpreter. The Jiraga are less
inclined to allowing outsiders into the Clan than the others, but
they are willing to engage in cooperative research. The ruling Jiraga
philosophy is uncaring of the ethical dillema caused by the invention
of more powerful weapons.

The Jiragan army is not as large as the other clans, however the recent
data upon mechanoid fighting units which were shared by Derivians had
allowed the Jiraga to shift their forces from conventional arms towards
mech warfare. It is all for defense, however - their influence upon
Kitaran society is dictated by their patents on the Clanhearts.
They do not have the production capacities of the Tabbana, however.
The Jiraga send their designs to the Tabbana, who would then construct
them. Their research are not always for war, their scientists have also
been the driving effort behind the reconstructive efforts of Kitara.
On the whole though, Jiragan scientists are more on physics and
mechanics while Tabbana scientists are experts at natural sciences.

The scientific bodies of two clans share the Clanheart of Arriti, which
was built by the Tabbana from Jiragan designs. It is the only mobile
clanheart on Kitara, capable of shifting position, and even launching
itself into space if necessary. The Jiragans are fatalists, they always
plan for the worst that could happen.




----------------------------------------------------------------------
D. Personalities

1. Toltirr is the mythical creator of the Kitaran race. Historians
dispute wheter the vauge Kitaran legends imply that an alien race
descended upon the world to accelerate its evolutionary development.
Those againt this theory however refer to that Toltiir was a cat
which came upon a world already populated by cats. Fossil records prove
the evolutionary ladder is in Kitara itself, from precursor strains
leading up to the current Kitaran race.

Toltiir never became a focus of Kitaran religion, there has not been
any prophecy that he would ever return to... say, save the race or
pass judgement. Experience and the touch of mass extinctions have
revealed to the Kitarans that their fate was their own. They instead
revered an intagible force suffusing all life called Khry, which is
synonymous with Fate. Ancestor worship figured greatly in Kitaran
religion, they believed that worthy Kit became a part of Khry and
would then become one with the universe, the ultimate form of life.
This is likened to the Psionic River theory.

2. Lord Mynk, chief of the Myorri, was the fiercest pirate in
Kitaran annals. He also posessed a curious and inquisitive mind,
mark of the Jiraga, which is why when his horde managed to conquer
Myaka, it was agreed that it was for the good of all civilization
in the end. Whole cities surrended and gave praise at his approach.
All that refused him suffered the bite of the Myorri massed bowmen.

3. Amira, the Sunstealer is the most vile villain in Kitaran history.
It was her - the leader that brought to a bloodlust the Fanthyr Clan
which spread across all of Kitara, subjugating everything in its way.
It was known as the Black Plauge, and all the Clans united to combat
a dynasty bought with blood and will rule with blood. And when defeat
seemed certain, she caused the Third Cataclysm.

4. Sera Sameka lived at the same time as Amira, and while the other
was looked upon with distaste, she was one of the few genuine Kitaran
saints. All life is founded on infinity, was her saying. She worked
to have the Kitarans living in unity and hamony. However, the
disarmament that came as her views were seen to be possible, was the
impetus that Amira needed to create her empire. She was personally
captured, tortured and killed by Amira herself, who knew that such a
charismatic leader could defeat the whole of her army even while it was
as yet at its strongest. Sameka was a Tabbana(obviously).

5. Lio Yanfarr was an infamous Lio, well-known throught the Federation
as the writer of the Kitaran-satire novel, Kittens At Play. His efforts
of destroying the entire Clan structure, pushing instead equality of
all Kitarans, is the symbol by which the Unclanned rally behind. He is
more famous however for being an errant prince, voluntarily exiling
himself - and yet somehow managing to maintain his former way of life
entirely through gambling and racing. He was an excellent artist as
well as a fighter, multitalented, and had six wives - not all of whom
were Kitaran.

6. Married the grandaughter of, and trained by Lio Yanfarr, Tabbana
Brusolla is probably the most famous/infamous Kitaran in recent
history. A Tabbana prone to violence, a Kitaran with a Zallun name, all
his life is a study of opposites. During his border Patrol service he was known as the Pirate-bane, and was later discharged for
insubordination. He established with Lysle Rigger the Intergrated
Guardian Fleet, and was one of the few at the forefront of Scourge War.
After the Scourge threat was done the IGF was almost decimated from
the heavy fighting it had undergone, but Brusolla left the Alliance
in Rigger's unwilling hands, pursuing a mysterious something which he
deemed more important.

7. suggestions and ideas, please?


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E. Locations

1. Port/Station Neko is a Concordance-class Station, visible from
ground level as an object almost the size of Fariro. It houses three
billion people with the space for two billion more, and contains a
world-competitive production baseline. It is not as large as Port
Concentric in Nexus, which is an expanded design, but seems more
spacious and livable. It contains entire forests within its great
dome, and the Kitarans within live as true citizens of the galaxy,
free from the entrenched traditions of Kitara below.

It is the disassembled Krithirr-class "Wounded Soul" superweapon, all
procedures of rebuilding that, or another like it was destroyed, and all
materials were recycled into something that preserves life, rather than
takes it.

Etc..etc.


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F. FAQ
1. Can Kitarans swim?

Yes. All living creatures have natural bouyancy, as proof - ALL corpses
of whatever animal or plant, tends to float.

2. Can Kitarans reproduce with non-Kitarans?

No. Although Derivians have been known to fall in love with Kitarans,
marrying them and vice versa, there two races simply have evolved
independently and differently - the genes can't mix.

3. Do Kitaran eat human flesh?

Kitaran absolutely refuse to be cannibals- it is their greatest taboo.
However, people of another race.. it's not cannibalism per se. Old
legend has it that a Kitaran once roasted a Taenarian. This is false of
course, they merely accorded it the honored funeral pyre like their own
nobles. What is true is that a Kitaran will snap at someone non-Kitaran
that they are at a murderous battle at, and yes.. will swallow the
chunks of flesh they tear out. They spit out the meat of Kitaran foes,
and gargle with sugar-water afterwards.

4. Are Kitarans unreliable and given to unpunctuality, lying under
oath and etc?

Unlike the Zalluns, the Kitaran notion of honor is flexible. They seek
to survive a battle, not just to win it, and fight with every means at
their disposal. So is the word for promises. They do sign contracts,
but view such agreements as merely 'suggestions'. Unless it's a
critical delivery, there are only two guarantees - either it arrives
early (so the Kit can get on to other things they enjoy) or it arrives
too late (because by then the Kit is already suffering a hangover).
The truth, to Kitarans, is much better said with embellishment. It's
not that an average Kitaran is given to exagerration - only that those
who most are in public eye delight in the unexpected. The Kitaran
prejudice of dishonesty can all be blamed on Lio Yanfarr, who had the
strange habit of running away from immidiate debts. An entire
generation of young Kitarans grew up trying to imitate the rouge's
flair - and that's how the whole mess got started.

A better thing to swear by is the word 'Riku', which means bloodprice.
A Kitaran will have to perform to the fullest conditions whatever is
sworn by a Kaji-promise, or kill himself. And he will, too - for a Riku
oath is sent to the Clan Council for a guarantee. However, a Riku is an
indication of absolute trust, no Kitaran would say a Riku promise to
anyone but their very closest friends and relatives. Its not the sort
of promise money can buy. For the brief timeframe that a Clan-validated
riku is in effect, said Kitaran will have the full support of his clan.
So if say, B-sol's riku to, say... Malan, is approved - even if it
means that the Tabbana build from scratch a new Mimir's Will, the
promise has to be honored. A Kitaran's fealty to its clan is made by a
Rikkuryai - the rite of passage into adulthood, and in such... the
choosing of a clan to follow.

It's all a matter of 'myorr'. The Kit serves the Clan, the Clan has to
benefit its Kit.

6. Which is better as of martial arts; Kitaran or Zallun?

Both are pretty much equal, in that they kick Derivian butt in roughly
the same amount of time. Both are also similar in that the movements
require a dense bone structure, a Derivian will probably fracture his
own arms if he tries to imitate. If a Kitaran is set against a Zallun
in combat then the Kit will immidiately go for the eyes, knowing that
trading punches with a Zallun was a ticket to hospitalville.

7. etc.. any more questions?


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©2003 Aegis Taenar - your upcoming TDZK Writer's Guild and Workshop!